◆ EditorClosed()
void SCR_StickyNotificationUIComponent.EditorClosed |
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◆ EditorOpened()
void SCR_StickyNotificationUIComponent.EditorOpened |
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◆ Fade()
void SCR_StickyNotificationUIComponent.Fade |
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bool |
fadeIn | ) |
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◆ GetOnStickyActiveChanged()
ScriptInvoker SCR_StickyNotificationUIComponent.GetOnStickyActiveChanged |
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Returns scriptinvoker on sticky notification active changed.
- Returns
- Event_OnStickyActiveChanged on notification active changed
◆ HandlerAttached()
override void SCR_StickyNotificationUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_StickyNotificationUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ InfluenceNotificationListSize()
bool SCR_StickyNotificationUIComponent.InfluenceNotificationListSize |
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Get if sticky notification influences list size.
If true then the Notification log message history will decrease if a sticky notification is active
- Returns
- if influences or not
◆ isStickyActive()
bool SCR_StickyNotificationUIComponent.isStickyActive |
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Get if this sticky notification is active.
- Returns
- is active or not
◆ OnButton()
void SCR_StickyNotificationUIComponent.OnButton |
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◆ OnDestroy()
void SCR_StickyNotificationUIComponent.OnDestroy |
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◆ OnInit()
◆ SetStickyActive()
void SCR_StickyNotificationUIComponent.SetStickyActive |
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bool |
newActive, |
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bool |
fade = true |
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◆ SetVisible()
void SCR_StickyNotificationUIComponent.SetVisible |
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bool |
visible | ) |
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◆ Event_OnStickyActiveChanged
ref ScriptInvoker SCR_StickyNotificationUIComponent.Event_OnStickyActiveChanged = new ScriptInvoker() |
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◆ m_bInfluenceNotificationListSize
bool SCR_StickyNotificationUIComponent.m_bInfluenceNotificationListSize |
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◆ m_bStickyNotificationActive
bool SCR_StickyNotificationUIComponent.m_bStickyNotificationActive = false |
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◆ m_FadeUIComponent
◆ m_NotificationsLog
◆ m_OptionalMessageLayout
Widget SCR_StickyNotificationUIComponent.m_OptionalMessageLayout |
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◆ m_Root
Widget SCR_StickyNotificationUIComponent.m_Root |
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◆ m_sOptionalMessageLayoutName
string SCR_StickyNotificationUIComponent.m_sOptionalMessageLayoutName |
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◆ m_sTextName
string SCR_StickyNotificationUIComponent.m_sTextName |
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◆ m_Text
TextWidget SCR_StickyNotificationUIComponent.m_Text |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/Notification/SCR_StickyNotificationUIComponent.c