◆ AcceptInvite()
| void SCR_GroupSubMenuBase.AcceptInvite |
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◆ ChangeGroupPublicState()
| void SCR_GroupSubMenuBase.ChangeGroupPublicState |
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◆ CreateAcceptInviteButton()
| void SCR_GroupSubMenuBase.CreateAcceptInviteButton |
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◆ CreateAddGroupButton()
| void SCR_GroupSubMenuBase.CreateAddGroupButton |
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◆ CreateDeclineInviteButton()
| void SCR_GroupSubMenuBase.CreateDeclineInviteButton |
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◆ CreateGroupSettingsButton()
| void SCR_GroupSubMenuBase.CreateGroupSettingsButton |
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◆ CreateJoinGroupButton()
| void SCR_GroupSubMenuBase.CreateJoinGroupButton |
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◆ CreateNewGroup()
| void SCR_GroupSubMenuBase.CreateNewGroup |
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◆ CreateRemoveGroupButton()
| void SCR_GroupSubMenuBase.CreateRemoveGroupButton |
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◆ DeclineInvite()
| void SCR_GroupSubMenuBase.DeclineInvite |
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◆ InitGroups()
◆ JoinSelectedGroup()
| void SCR_GroupSubMenuBase.JoinSelectedGroup |
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◆ MustRefreshList()
| bool SCR_GroupSubMenuBase.MustRefreshList |
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int | selectedGroupId, |
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int | playerGroupId, |
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int | otherGroupId, |
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int | groupIterator ) |
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◆ OnPrivateCheckerClicked()
| void SCR_GroupSubMenuBase.OnPrivateCheckerClicked |
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◆ OnTabCreate()
| override void SCR_GroupSubMenuBase.OnTabCreate |
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Widget | menuRoot, |
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ResourceName | buttonsLayout, |
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int | index ) |
◆ OnTabRemove()
| override void SCR_GroupSubMenuBase.OnTabRemove |
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◆ OnTabShow()
| override void SCR_GroupSubMenuBase.OnTabShow |
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◆ OpenGroupSettingsDialog()
| void SCR_GroupSubMenuBase.OpenGroupSettingsDialog |
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◆ OpenVolunteerForGroupLeaderDialog()
| void SCR_GroupSubMenuBase.OpenVolunteerForGroupLeaderDialog |
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◆ RemoveSelectedGroup()
| void SCR_GroupSubMenuBase.RemoveSelectedGroup |
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◆ SetAcceptButtonStatus()
| void SCR_GroupSubMenuBase.SetAcceptButtonStatus |
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◆ SetSelectedGroupButtonStatus()
| void SCR_GroupSubMenuBase.SetSelectedGroupButtonStatus |
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int | selectedGroupId | ) |
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◆ SetupNameChangeButton()
| void SCR_GroupSubMenuBase.SetupNameChangeButton |
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◆ SetupPrivateChecker()
| void SCR_GroupSubMenuBase.SetupPrivateChecker |
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◆ UpdateGroups()
◆ UpdateGroupsMenu()
| void SCR_GroupSubMenuBase.UpdateGroupsMenu |
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◆ ACCEPT_INVITE
| const string SCR_GroupSubMenuBase.ACCEPT_INVITE = "#AR-DeployMenu_AcceptInvite" |
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◆ CREATE_GROUP
| const string SCR_GroupSubMenuBase.CREATE_GROUP = "#AR_DeployMenu_AddNewGroup" |
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◆ DECLINE_INVITE
| const string SCR_GroupSubMenuBase.DECLINE_INVITE = "#AR-Group_RefuseJoinPrivateGroup" |
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◆ JOIN_GROUP
| const string SCR_GroupSubMenuBase.JOIN_GROUP = "#AR-DeployMenu_JoinGroup" |
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◆ m_AcceptInviteButton
◆ m_AddGroupButton
◆ m_ButtonLayout
| ResourceName SCR_GroupSubMenuBase.m_ButtonLayout |
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◆ m_DeclineInviteButton
◆ m_GroupManager
◆ m_GroupSettingsButton
◆ m_iMaxColumnNumber
| int SCR_GroupSubMenuBase.m_iMaxColumnNumber |
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◆ m_JoinGroupButton
◆ m_PlayerGroupController
◆ m_RemoveGroupButton
◆ m_sContinueButtonText
◆ m_wGridWidget
| Widget SCR_GroupSubMenuBase.m_wGridWidget |
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◆ REMOVE_GROUP
| const string SCR_GroupSubMenuBase.REMOVE_GROUP = "#AR-DeployMenu_RemoveGroup" |
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◆ SETTINGS_GROUP
| const string SCR_GroupSubMenuBase.SETTINGS_GROUP = "#AR-Player_Groups_Settings" |
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The documentation for this interface was generated from the following file:
- Game/Groups/SCR_GroupSubMenuBase.c