Arma Reforger Script API
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Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component. More...
Public Member Functions | |
override void | OnPerform (IEntity user, BaseSelectionMenu sourceMenu) |
Selects this item entry as the current one. | |
override void | OnDonePerform (IEntity user, BaseSelectionMenu sourceMenu) |
Anything that should be done when item is deselected should be handled here. | |
void | SCR_GroupWeaponEntry (IEntity pOwner, WeaponSlotComponent pWeaponSlot) |
Create new group representing a single weapon. | |
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override bool | CanBeShownScript (IEntity user, BaseSelectionMenu sourceMenu) |
Can this entry be shown? | |
override bool | GetEntryNameScript (out string outName) |
If overridden and true is returned, outName is returned when BaseSelectionMenuEntry.GetEntryName is called. | |
override bool | GetEntryDescriptionScript (out string outDescription) |
If overridden and true is returned, outDescription is returned when BaseSelectionMenuEntry.GetEntryDescription is called. | |
override bool | GetEntryIconPathScript (out string outIconPath) |
If overridden and true is returned, outIconPath is returned when BaseSelectionMenuEntry.GetEntryIconPath is called. | |
void | UpdateVisuals () |
Base visuals update function for specific entry update. | |
ResourceName | GetEntryLayout () |
API for entry widget and component. | |
void | SetEntryLayout (ResourceName entryLayout) |
Widget | GetEntryWidget () |
void | SetEntryWidget (Widget root) |
string | GetName () |
void | SetName (string name) |
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proto external bool | CanBeShown (IEntity user, BaseSelectionMenu sourceMenu) |
Can this entry be shown? | |
proto external bool | CanBePerformed (IEntity user, BaseSelectionMenu sourceMenu) |
Can this entry be performed? | |
proto external void | Perform (IEntity user, BaseSelectionMenu sourceMenu) |
Request to perform this entry. | |
proto external string | GetEntryName () |
Return the name of this entry. | |
proto external string | GetEntryDescription () |
Return the description of this entry. | |
proto external string | GetEntryIconPath () |
Return the icon path of this entry. | |
proto external UIInfo | GetUIInfo () |
Get related UI info or null if none. | |
Protected Member Functions | |
override bool | CanBePerformedScript (IEntity user, BaseSelectionMenu sourceMenu) |
Can this entry be performed? | |
override UIInfo | GetUIInfoScript () |
If target slot is valid, return its UI info. | |
Protected Attributes | |
IEntity | m_pOwner |
Owner of this group. | |
WeaponSlotComponent | m_pWeaponSlotComponent |
The weapon this entry represents. | |
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ref array< ScriptedSelectionMenuEntry > | m_aEntries |
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ResourceName | m_EntryLayout = LAYOUT_ENTRY_DEFAULT |
ref Widget | m_wEntry |
string | m_sName |
Additional Inherited Members | |
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const string | LAYOUT_ENTRY_DEFAULT = "{121C45A1F59DC1AF}UI/layouts/Common/RadialMenu/RadialEntryElement.layout" |
Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component.
void SCR_GroupWeaponEntry.SCR_GroupWeaponEntry | ( | IEntity | pOwner, |
WeaponSlotComponent | pWeaponSlot ) |
Create new group representing a single weapon.
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Can this entry be performed?
Implements ScriptedSelectionMenuEntry.
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If target slot is valid, return its UI info.
Implements ScriptedSelectionMenuEntry.
override void SCR_GroupWeaponEntry.OnDonePerform | ( | IEntity | user, |
BaseSelectionMenu | sourceMenu ) |
Anything that should be done when item is deselected should be handled here.
Implements SCR_BaseGroupEntry.
override void SCR_GroupWeaponEntry.OnPerform | ( | IEntity | user, |
BaseSelectionMenu | sourceMenu ) |
Selects this item entry as the current one.
Select the weapon via character controller
Implements ScriptedSelectionMenuEntry.
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Owner of this group.
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The weapon this entry represents.