| 
    Arma Reforger Script API
    
   | 
 
Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component. More...
  
Public Member Functions | |
| override void | OnPerform (IEntity user, BaseSelectionMenu sourceMenu) | 
| Selects this item entry as the current one.   | |
| override void | OnDonePerform (IEntity user, BaseSelectionMenu sourceMenu) | 
| Anything that should be done when item is deselected should be handled here.   | |
| void | SCR_GroupWeaponEntry (IEntity pOwner, WeaponSlotComponent pWeaponSlot) | 
| Create new group representing a single weapon.   | |
  Public Member Functions inherited from ScriptedSelectionMenuEntry | |
| override bool | CanBeShownScript (IEntity user, BaseSelectionMenu sourceMenu) | 
| Can this entry be shown?   | |
| override bool | GetEntryNameScript (out string outName) | 
| If overridden and true is returned, outName is returned when BaseSelectionMenuEntry.GetEntryName is called.   | |
| override bool | GetEntryDescriptionScript (out string outDescription) | 
| If overridden and true is returned, outDescription is returned when BaseSelectionMenuEntry.GetEntryDescription is called.   | |
| override bool | GetEntryIconPathScript (out string outIconPath) | 
| If overridden and true is returned, outIconPath is returned when BaseSelectionMenuEntry.GetEntryIconPath is called.   | |
| void | UpdateVisuals () | 
| Base visuals update function for specific entry update.   | |
| ResourceName | GetEntryLayout () | 
| API for entry widget and component.   | |
| void | SetEntryLayout (ResourceName entryLayout) | 
| Widget | GetEntryWidget () | 
| void | SetEntryWidget (Widget root) | 
| string | GetName () | 
| void | SetName (string name) | 
  Public Member Functions inherited from BaseSelectionMenuEntry | |
| proto external bool | CanBeShown (IEntity user, BaseSelectionMenu sourceMenu) | 
| Can this entry be shown?   | |
| proto external bool | CanBePerformed (IEntity user, BaseSelectionMenu sourceMenu) | 
| Can this entry be performed?   | |
| proto external void | Perform (IEntity user, BaseSelectionMenu sourceMenu) | 
| Request to perform this entry.   | |
| proto external string | GetEntryName () | 
| Return the name of this entry.   | |
| proto external string | GetEntryDescription () | 
| Return the description of this entry.   | |
| proto external string | GetEntryIconPath () | 
| Return the icon path of this entry.   | |
| proto external UIInfo | GetUIInfo () | 
| Get related UI info or null if none.   | |
Protected Member Functions | |
| override bool | CanBePerformedScript (IEntity user, BaseSelectionMenu sourceMenu) | 
| Can this entry be performed?   | |
| override UIInfo | GetUIInfoScript () | 
| If target slot is valid, return its UI info.   | |
Protected Attributes | |
| IEntity | m_pOwner | 
| Owner of this group.   | |
| WeaponSlotComponent | m_pWeaponSlotComponent | 
| The weapon this entry represents.   | |
  Protected Attributes inherited from SCR_BaseGroupEntry | |
| ref array< ScriptedSelectionMenuEntry > | m_aEntries | 
  Protected Attributes inherited from ScriptedSelectionMenuEntry | |
| ResourceName | m_EntryLayout = LAYOUT_ENTRY_DEFAULT | 
| ref Widget | m_wEntry | 
| string | m_sName | 
Additional Inherited Members | |
  Static Public Attributes inherited from ScriptedSelectionMenuEntry | |
| const string | LAYOUT_ENTRY_DEFAULT = "{121C45A1F59DC1AF}UI/layouts/Common/RadialMenu/RadialEntryElement.layout" | 
Implementation of base group for switching that can be created via passing in a list of WeaponSlotComponents When selection is set weapon is selected via the character controller component.
| void SCR_GroupWeaponEntry.SCR_GroupWeaponEntry | ( | IEntity | pOwner, | 
| WeaponSlotComponent | pWeaponSlot ) | 
Create new group representing a single weapon.
      
  | 
  protected | 
Can this entry be performed?
Implements ScriptedSelectionMenuEntry.
      
  | 
  protected | 
If target slot is valid, return its UI info.
Implements ScriptedSelectionMenuEntry.
| override void SCR_GroupWeaponEntry.OnDonePerform | ( | IEntity | user, | 
| BaseSelectionMenu | sourceMenu ) | 
Anything that should be done when item is deselected should be handled here.
Implements SCR_BaseGroupEntry.
| override void SCR_GroupWeaponEntry.OnPerform | ( | IEntity | user, | 
| BaseSelectionMenu | sourceMenu ) | 
Selects this item entry as the current one.
Select the weapon via character controller
Implements ScriptedSelectionMenuEntry.
      
  | 
  protected | 
Owner of this group.
      
  | 
  protected | 
The weapon this entry represents.