◆ GetOnOpacityChange()
ScriptInvoker SCR_HideEditorUIComponent.GetOnOpacityChange |
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- Returns
- event invoker every time opacity changes.
◆ HandlerAttachedScripted()
override void SCR_HideEditorUIComponent.HandlerAttachedScripted |
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Widget |
w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
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Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_HideEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnMenuInit()
void SCR_HideEditorUIComponent.OnMenuInit |
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◆ OnMenuUpdate()
void SCR_HideEditorUIComponent.OnMenuUpdate |
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float |
tDelta | ) |
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◆ SetMenuVisible()
void SCR_HideEditorUIComponent.SetMenuVisible |
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bool |
visible | ) |
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◆ SetVisible()
void SCR_HideEditorUIComponent.SetVisible |
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bool |
visible, |
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bool |
instant = false |
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Set widget visibility.
- Parameters
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[in] | visible | True when visible |
[in] | instant | True to set visibility instantly, false to animate it |
◆ SetWidgetOpacity()
void SCR_HideEditorUIComponent.SetWidgetOpacity |
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Widget |
widget, |
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float |
opacity |
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) |
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◆ Show()
void SCR_HideEditorUIComponent.Show |
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◆ Event_OnOpacityChange
ref ScriptInvoker SCR_HideEditorUIComponent.Event_OnOpacityChange |
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◆ m_aShowActions
ref array<string> SCR_HideEditorUIComponent.m_aShowActions |
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◆ m_bInTransition
bool SCR_HideEditorUIComponent.m_bInTransition |
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◆ m_EditorMenuManager
◆ m_fTargetOpacity
float SCR_HideEditorUIComponent.m_fTargetOpacity = 1 |
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◆ m_fTransitionSpeed
float SCR_HideEditorUIComponent.m_fTransitionSpeed |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_HideEditorUIComponent.c