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override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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override bool | OnMouseWheel (Widget w, int x, int y, int wheel) |
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bool | Update (float ts, inout PreviewRenderAttributes playerRenderAttributes) |
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void | Destroy () |
| Removes just the UI things.
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void | SCR_InventoryCharacterWidgetHelper (ItemPreviewWidget charWidget, WorkspaceWidget ww) |
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◆ SCR_InventoryCharacterWidgetHelper()
void SCR_InventoryCharacterWidgetHelper.SCR_InventoryCharacterWidgetHelper |
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ItemPreviewWidget |
charWidget, |
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WorkspaceWidget |
ww |
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) |
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◆ Destroy()
void SCR_InventoryCharacterWidgetHelper.Destroy |
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Removes just the UI things.
◆ OnMouseButtonDown()
override bool SCR_InventoryCharacterWidgetHelper.OnMouseButtonDown |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseButtonUp()
override bool SCR_InventoryCharacterWidgetHelper.OnMouseButtonUp |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseWheel()
override bool SCR_InventoryCharacterWidgetHelper.OnMouseWheel |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
wheel |
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) |
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◆ Update()
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryCharacterWidgetHelper.c