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| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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| override bool | OnMouseWheel (Widget w, int x, int y, int wheel) |
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| bool | Update (float ts, inout PreviewRenderAttributes playerRenderAttributes) |
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| void | Destroy () |
| | Removes just the UI things.
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| void | SCR_InventoryCharacterWidgetHelper (ItemPreviewWidget charWidget, WorkspaceWidget ww) |
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◆ SCR_InventoryCharacterWidgetHelper()
| void SCR_InventoryCharacterWidgetHelper.SCR_InventoryCharacterWidgetHelper |
( |
ItemPreviewWidget | charWidget, |
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WorkspaceWidget | ww ) |
◆ Destroy()
| void SCR_InventoryCharacterWidgetHelper.Destroy |
( |
| ) |
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Removes just the UI things.
◆ OnMouseButtonDown()
| override bool SCR_InventoryCharacterWidgetHelper.OnMouseButtonDown |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseButtonUp()
| override bool SCR_InventoryCharacterWidgetHelper.OnMouseButtonUp |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseWheel()
| override bool SCR_InventoryCharacterWidgetHelper.OnMouseWheel |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | wheel ) |
◆ Update()
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryCharacterWidgetHelper.c