SCR_JointHingeEntity Class.
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override void | DebugDisplay () |
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override void | RotateJoint (inout vector jointMat[4]) |
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override void | CreateJoint (IEntity parent, IEntity child, vector jointMat1[4], vector jointMat2[4]) |
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void | MoveJointToParentBone () |
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override array< ref ParamEnum > | _WB_GetUserEnums (string varName, IEntitySource src) |
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override void | _WB_AfterWorldUpdate (float timeSlice) |
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void | DestroyJoint () |
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void | TryCreateJoint (bool showErrors) |
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void | RotateJoint (inout vector jointMat[4]) |
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void | CreateJoint (IEntity parent, IEntity child, vector jointMat1[4], vector jointMat2[4]) |
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void | CreateFailedJointDebug (int a, int r, int g, int b) |
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void | DebugDisplay () |
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override void | EOnInit (IEntity owner) |
| EntityEvent.INIT.
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void | SCR_JointBaseEntity (IEntitySource src, IEntity parent) |
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void | ~SCR_JointBaseEntity () |
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◆ CreateJoint()
override void SCR_JointHingeEntity.CreateJoint |
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IEntity |
parent, |
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IEntity |
child, |
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vector |
jointMat1[4], |
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vector |
jointMat2[4] |
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) |
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◆ DebugDisplay()
override void SCR_JointHingeEntity.DebugDisplay |
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| ) |
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◆ RotateJoint()
override void SCR_JointHingeEntity.RotateJoint |
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inout vector |
jointMat[4] | ) |
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◆ m_Axis
int SCR_JointHingeEntity.m_Axis |
◆ m_BiasFactor
float SCR_JointHingeEntity.m_BiasFactor |
◆ m_RelaxationFactor
float SCR_JointHingeEntity.m_RelaxationFactor |
◆ m_RotateIsFree
bool SCR_JointHingeEntity.m_RotateIsFree |
◆ m_RotateMax
float SCR_JointHingeEntity.m_RotateMax |
◆ m_RotateMin
float SCR_JointHingeEntity.m_RotateMin |
◆ m_Softness
float SCR_JointHingeEntity.m_Softness |
The documentation for this interface was generated from the following file:
- Game/Entities/joints/SCR_JointHingeEntity.c