SCR_JointBaseEntity Class.
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◆ SCR_JointBaseEntity()
void SCR_JointBaseEntity.SCR_JointBaseEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_JointBaseEntity()
void SCR_JointBaseEntity.~SCR_JointBaseEntity |
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◆ _WB_AfterWorldUpdate()
override void SCR_JointBaseEntity._WB_AfterWorldUpdate |
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float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_JointBaseEntity._WB_GetAfterWorldUpdateSpecs |
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IEntitySource | src | ) |
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◆ _WB_GetUserEnums()
override array< ref ParamEnum > SCR_JointBaseEntity._WB_GetUserEnums |
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string | varName, |
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IEntitySource | src ) |
◆ CreateFailedJointDebug()
void SCR_JointBaseEntity.CreateFailedJointDebug |
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int | a, |
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int | r, |
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int | g, |
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int | b ) |
◆ CreateJoint()
void SCR_JointBaseEntity.CreateJoint |
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IEntity | parent, |
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IEntity | child, |
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vector | jointMat1[4], |
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vector | jointMat2[4] ) |
◆ DebugDisplay()
void SCR_JointBaseEntity.DebugDisplay |
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◆ DestroyJoint()
void SCR_JointBaseEntity.DestroyJoint |
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◆ EOnInit()
override void SCR_JointBaseEntity.EOnInit |
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IEntity | owner | ) |
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◆ MoveJointToParentBone()
void SCR_JointBaseEntity.MoveJointToParentBone |
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◆ RotateJoint()
void SCR_JointBaseEntity.RotateJoint |
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inout vector | jointMat[4] | ) |
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◆ TryCreateJoint()
void SCR_JointBaseEntity.TryCreateJoint |
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bool | showErrors | ) |
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◆ m_CollisionBlocker
bool SCR_JointBaseEntity.m_CollisionBlocker |
◆ m_Joint
PhysicsJoint SCR_JointBaseEntity.m_Joint = null |
◆ m_JointChild
IEntity SCR_JointBaseEntity.m_JointChild = null |
◆ m_JointDummy
◆ m_JointParent
IEntity SCR_JointBaseEntity.m_JointParent = null |
◆ SNAP_TO_PARENT_BONE
int SCR_JointBaseEntity.SNAP_TO_PARENT_BONE |
The documentation for this interface was generated from the following file:
- Game/Entities/joints/SCR_JointBaseEntity.c