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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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override bool | OnDoubleClick (Widget w, int x, int y, int button) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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void | AnimateOpacity (int delay, float animationTime, float opacityEnd, float opacityStart=-1) |
| Animate whole widget opacity.
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bool | IsInnerButtonInteraction () |
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bool | IsFocused () |
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bool | IsAvailable () |
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ScriptInvokerString | GetOnMouseInteractionButtonClicked () |
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ScriptInvokerScriptedWidgetComponent | GetOnFocus () |
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ScriptInvokerScriptedWidgetComponent | GetOnFocusLost () |
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ScriptInvokerScriptedWidgetComponent | GetOnMouseEnter () |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ AnimateOpacity()
void SCR_ListMenuEntryComponent.AnimateOpacity |
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int |
delay, |
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float |
animationTime, |
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float |
opacityEnd, |
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float |
opacityStart = -1 |
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) |
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Animate whole widget opacity.
◆ EnableTextAnimations()
void SCR_ListMenuEntryComponent.EnableTextAnimations |
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bool |
enable | ) |
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protected |
Apply behavior on all potentially longer entry text.
◆ GetOnFocus()
ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnFocus |
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◆ GetOnFocusLost()
ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnFocusLost |
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◆ GetOnMouseEnter()
ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnMouseEnter |
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◆ GetOnMouseInteractionButtonClicked()
ScriptInvokerString SCR_ListMenuEntryComponent.GetOnMouseInteractionButtonClicked |
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◆ HandlerAttached()
override void SCR_ListMenuEntryComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_ListMenuEntryComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ HandleTextAnimation()
Handle animation enabled-disabling enable = false restarts positions.
◆ IsAvailable()
bool SCR_ListMenuEntryComponent.IsAvailable |
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◆ IsFocused()
bool SCR_ListMenuEntryComponent.IsFocused |
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◆ IsInnerButtonInteraction()
bool SCR_ListMenuEntryComponent.IsInnerButtonInteraction |
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◆ OnClick()
override bool SCR_ListMenuEntryComponent.OnClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnDoubleClick()
override bool SCR_ListMenuEntryComponent.OnDoubleClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnFocus()
override bool SCR_ListMenuEntryComponent.OnFocus |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnFocusLost()
override bool SCR_ListMenuEntryComponent.OnFocusLost |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnInnerButtonHover()
void SCR_ListMenuEntryComponent.OnInnerButtonHover |
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◆ OnInnerButtonLeave()
void SCR_ListMenuEntryComponent.OnInnerButtonLeave |
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◆ OnMouseEnter()
override bool SCR_ListMenuEntryComponent.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnTooltipShow()
◆ OpacityAnimation()
void SCR_ListMenuEntryComponent.OpacityAnimation |
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int |
time, |
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float |
opacityEnd |
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) |
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◆ UpdateModularButtons()
void SCR_ListMenuEntryComponent.UpdateModularButtons |
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◆ m_aMouseButtons
◆ m_aScrollAnimations
◆ m_bFocused
bool SCR_ListMenuEntryComponent.m_bFocused |
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◆ m_bInnerButtonInteraction
bool SCR_ListMenuEntryComponent.m_bInnerButtonInteraction |
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◆ m_bUnavailable
bool SCR_ListMenuEntryComponent.m_bUnavailable |
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◆ m_CurrentTooltip
◆ m_MainModularButton
◆ m_OnFocus
ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnFocus |
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◆ m_OnFocusLost
ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnFocusLost |
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◆ m_OnMouseEnter
ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnMouseEnter |
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◆ m_OnMouseInteractionButtonClicked
ref ScriptInvokerString SCR_ListMenuEntryComponent.m_OnMouseInteractionButtonClicked |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/Common/SCR_ListMenuEntryComponent.c