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| override void | HandlerAttached (Widget w) |
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| override void | HandlerDeattached (Widget w) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| override bool | OnDoubleClick (Widget w, int x, int y, int button) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| override bool | OnFocusLost (Widget w, int x, int y) |
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| override bool | OnMouseEnter (Widget w, int x, int y) |
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| void | AnimateOpacity (int delay, float animationTime, float opacityEnd, float opacityStart=-1) |
| | Animate whole widget opacity.
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| bool | IsInnerButtonInteraction () |
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| bool | IsFocused () |
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| bool | IsAvailable () |
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| ScriptInvokerString | GetOnMouseInteractionButtonClicked () |
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| ScriptInvokerScriptedWidgetComponent | GetOnFocus () |
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| ScriptInvokerScriptedWidgetComponent | GetOnFocusLost () |
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| ScriptInvokerScriptedWidgetComponent | GetOnMouseEnter () |
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| Widget | GetRootWidget () |
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| bool | IsVisible () |
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◆ AnimateOpacity()
| void SCR_ListMenuEntryComponent.AnimateOpacity |
( |
int | delay, |
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float | animationTime, |
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float | opacityEnd, |
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float | opacityStart = -1 ) |
Animate whole widget opacity.
◆ EnableTextAnimations()
| void SCR_ListMenuEntryComponent.EnableTextAnimations |
( |
bool | enable | ) |
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protected |
Apply behavior on all potentially longer entry text.
◆ GetOnFocus()
| ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnFocus |
( |
| ) |
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◆ GetOnFocusLost()
| ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnFocusLost |
( |
| ) |
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◆ GetOnMouseEnter()
| ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.GetOnMouseEnter |
( |
| ) |
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◆ GetOnMouseInteractionButtonClicked()
| ScriptInvokerString SCR_ListMenuEntryComponent.GetOnMouseInteractionButtonClicked |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_ListMenuEntryComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_ListMenuEntryComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ HandleTextAnimation()
Handle animation enabled-disabling enable = false restarts positions.
◆ IsAvailable()
| bool SCR_ListMenuEntryComponent.IsAvailable |
( |
| ) |
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◆ IsFocused()
| bool SCR_ListMenuEntryComponent.IsFocused |
( |
| ) |
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◆ IsInnerButtonInteraction()
| bool SCR_ListMenuEntryComponent.IsInnerButtonInteraction |
( |
| ) |
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◆ OnClick()
| override bool SCR_ListMenuEntryComponent.OnClick |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnDoubleClick()
| override bool SCR_ListMenuEntryComponent.OnDoubleClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
| override bool SCR_ListMenuEntryComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_ListMenuEntryComponent.OnFocusLost |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnInnerButtonHover()
| void SCR_ListMenuEntryComponent.OnInnerButtonHover |
( |
| ) |
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protected |
◆ OnInnerButtonLeave()
| void SCR_ListMenuEntryComponent.OnInnerButtonLeave |
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| ) |
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protected |
◆ OnMouseEnter()
| override bool SCR_ListMenuEntryComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnTooltipShow()
◆ OpacityAnimation()
| void SCR_ListMenuEntryComponent.OpacityAnimation |
( |
int | time, |
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float | opacityEnd ) |
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protected |
◆ UpdateModularButtons()
| void SCR_ListMenuEntryComponent.UpdateModularButtons |
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| ) |
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protected |
◆ m_aMouseButtons
◆ m_aScrollAnimations
◆ m_bFocused
| bool SCR_ListMenuEntryComponent.m_bFocused |
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protected |
◆ m_bInnerButtonInteraction
| bool SCR_ListMenuEntryComponent.m_bInnerButtonInteraction |
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protected |
◆ m_bUnavailable
| bool SCR_ListMenuEntryComponent.m_bUnavailable |
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protected |
◆ m_CurrentTooltip
◆ m_MainModularButton
◆ m_OnFocus
| ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnFocus |
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protected |
◆ m_OnFocusLost
| ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnFocusLost |
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protected |
◆ m_OnMouseEnter
| ref ScriptInvokerScriptedWidgetComponent SCR_ListMenuEntryComponent.m_OnMouseEnter |
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protected |
◆ m_OnMouseInteractionButtonClicked
| ref ScriptInvokerString SCR_ListMenuEntryComponent.m_OnMouseInteractionButtonClicked |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/Common/SCR_ListMenuEntryComponent.c