Arma Reforger Script API
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SCR_LoadoutBaseEditorAttribute Interface Reference
Inheritance diagram for SCR_LoadoutBaseEditorAttribute:
SCR_BaseMultiSelectPresetsEditorAttribute SCR_BasePresetsEditorAttribute SCR_BaseFloatValueHolderEditorAttribute SCR_BaseEditorAttribute SCR_ArsenalBaseEditorAttribute SCR_FactionLoadoutBaseEditorAttribute SCR_ArsenalEquipmentEditorAttribute SCR_ArsenalOutfitEditorAttribute SCR_ArsenalWeaponRackEquipmentEditorAttribute SCR_ArsenalWeaponsEditorAttribute SCR_FactionLoadoutEquipmentEditorAttribute SCR_FactionLoadoutOutfitEditorAttribute SCR_FactionLoadoutWeaponsEditorAttribute SCR_ArsenalWeaponRackWeaponsEditorAttribute

Protected Member Functions

override void CreatePresets ()
 
- Protected Member Functions inherited from SCR_BaseMultiSelectPresetsEditorAttribute
void AddOrderedState (bool state)
 
bool GetOrderedState ()
 
int GetStateVectorIndex ()
 
bool AddFlag (int flag, int vectorIndex=0)
 
bool SetFlags (int flags, int vectorIndex=0)
 
int GetFlags (int vectorIndex)
 
bool HasFlag (int flagToCheck)
 
void ResetLoopValues (bool increaseVectorIndex)
 
vector GetFlagVector ()
 
- Protected Member Functions inherited from SCR_BaseFloatValueHolderEditorAttribute
int ConvertValueToIndex (float value)
 
bool ConvertIndexToValue (int index, out float outValue)
 
bool ValidateEnumValues (TypeName enumType, bool checkEnumCount=true)
 
- Protected Member Functions inherited from SCR_BaseEditorAttribute
SCR_BaseEditorAttributeVar CreateDefaultVariable ()
 Create a default bool (false) variable.
 
bool IsGameMode (Managed item)
 

Protected Attributes

ref SCR_ArsenalItemTypeUIConfig m_ArsenalItemTypeConfig
 
SCR_EArsenalItemType m_eInventoryItemTypes
 
- Protected Attributes inherited from SCR_BaseMultiSelectPresetsEditorAttribute
bool m_bCustomFlags
 
vector m_vFlags
 
- Protected Attributes inherited from SCR_BasePresetsEditorAttribute
int m_iButtonsOnRow
 
bool m_bHasRandomizeButton
 
ResourceName m_sRandomizeButtonIcon
 
bool m_bUseIcon
 
bool m_bHasButtonDescription
 
LocalizedString m_sButtonDescription
 
float m_fButtonHeight
 
- Protected Attributes inherited from SCR_BaseFloatValueHolderEditorAttribute
ref array< ref SCR_EditorAttributeFloatStringValueHolderm_aValues
 
- Protected Attributes inherited from SCR_BaseEditorAttribute
ref SCR_EditorAttributeUIInfo m_UIInfo
 
ResourceName m_CategoryConfig
 
ResourceName m_Layout
 
ref array< ref SCR_BaseAttributeDynamicDescriptionm_aAttributeDynamicDescriptions
 
bool m_bAttributeEnabled = true
 
bool m_bIsSubAttribute
 
bool m_bInitCalled
 
bool m_bConflictingAttributeWasReset
 
BaseGameMode m_GameMode
 
bool m_bIsMultiSelect = false
 
bool m_bHasConflictingValues = false
 
bool m_bOverridingValues = false
 
ref SCR_BaseEditorAttributeVar m_Var
 
ref SCR_BaseEditorAttributeVar m_CopyVar
 
ref SSnapshot m_Snapshot
 
ref ScriptInvoker Event_OnExternalChange
 
ref ScriptInvoker Event_OnVarChanged = new ScriptInvoker
 
ref ScriptInvoker Event_OnToggleEnable = new ScriptInvoker
 
ref ScriptInvoker Event_OnToggleButtonSelected = new ScriptInvoker
 
ref ScriptInvoker Event_OnSetAsSubAttribute = new ScriptInvoker
 

Additional Inherited Members

- Public Member Functions inherited from SCR_BaseMultiSelectPresetsEditorAttribute
override SCR_BaseEditorAttributeVar ReadVariable (Managed item, SCR_AttributesManagerEditorComponent manager)
 Function to fill attribute's variable.
 
override void WriteVariable (Managed item, SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, int playerID)
 
override int GetEntries (notnull array< ref SCR_BaseEditorAttributeEntry > outEntries)
 Get entries to be shown in GUI lists.
 
- Public Member Functions inherited from SCR_BaseEditorAttribute
void ResetAttribute ()
 Reset the attribute Called in SCR_AttributesManagerEditorComponent when it loops through valid attributes.
 
SCR_EditorAttributeUIInfo GetUIInfo ()
 Get UIinfo, Description is attribute description and Icon is used when the attribute description is overridden.
 
int GetDynamicDescriptionArray (notnull out array< SCR_BaseAttributeDynamicDescription > dynamicDescriptionArray)
 Get array of dynamic descriptions.
 
bool IsServer ()
 Check if the server should be extracted and applied on server.
 
ResourceName GetCategoryConfig ()
 Get category config file.
 
ResourceName GetLayout ()
 Get UI layout.
 
bool BoolAllowDuplicate ()
 Return True if attribute is allowed to be duplicate.
 
bool IsSerializable ()
 
bool SetVariable (SCR_BaseEditorAttributeVar var)
 Set a variable to this attribute.
 
void ClearVar ()
 Set var null.
 
void ClearCopyVar ()
 Set copy var null.
 
ScriptInvoker GetOnVarChanged ()
 Get On Var changed script invoker.
 
void Enable (bool enabled)
 Sends out an event which UI listens to to enable/disable UI component.
 
void ToggleSelected (bool selected, int index)
 Sends out an event which UI listens if is selected.
 
void SetAsSubAttribute ()
 Sends set bool UI listens to to enable/disable UI component.
 
bool GetInitCalled ()
 Get if init is called.
 
void SetInitCalled (bool initCalled)
 Set Init called.
 
bool GetIsMultiSelect ()
 Get is multi select var Multi select means that multiple entities where selected when editing attributes and those entities share the same attributes.
 
void SetIsMultiSelect (bool isMultiSelect)
 Set if variable is multiselect Multi select means that multiple entities were selected when editing attributes and those entities share the same attributes.
 
bool GetHasConflictingValues ()
 Get has conflicting values.
 
void SetHasConflictingValues (bool hasConflictingValues)
 Set if varriable is has conflicting values.
 
void SetIsOverridingValues (bool isOverridingValues)
 Set is overriding values.
 
bool GetIsOverridingValues ()
 Get is overriding values.
 
bool IsEnabled ()
 Get if The Attribute is Enabled.
 
bool GetIsSubAttribute ()
 Get if The Attribute is Enabled.
 
ScriptInvoker GetOnToggleEnable ()
 Get On ToggleEnable script invoker.
 
ScriptInvoker GetOnToggleButtonSelected ()
 Get OnToggleSelected script invoker.
 
ScriptInvoker GetOnSetAsSubAttribute ()
 Get On ToggleEnable script invoker.
 
SCR_BaseEditorAttributeVar GetVariable (bool createWhenNull=false)
 Get variable of this attribute.
 
SCR_BaseEditorAttributeVar GetCopyVariable ()
 Get Copy variable of this attribute.
 
SCR_BaseEditorAttributeVar GetVariableOrCopy ()
 Get variable or copy variable of this attribute.
 
void CreateCopyVariable ()
 Get Copy variable of this attribute.
 
bool GetConflictingAttributeWasReset ()
 Get if conflicting attribute was reset so UI knows to set default values if it was not active on reset.
 
void SetConflictingAttributeWasReset (bool wasReset)
 Sets conflicting attribute was reset so UI knows to set default values if it was not active on reset.
 
SSnapshot GetSnapshot ()
 Get snapshot which holds original attribute's value.
 
ScriptInvoker GetOnExternalnChange ()
 Get event called when attribute var is changed from outside.
 
void StartEditing (SCR_BaseEditorAttributeVar var, SSnapshot snapshot)
 Initialise editing variables.
 
void StopEditing ()
 Reset editing variables.
 
void TelegraphChange (bool isReset)
 
void PreviewVariable (bool setPreview, SCR_AttributesManagerEditorComponent manager)
 Preview the attribute while editing.
 
void UpdateInterlinkedVariables (SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, bool isInit=false)
 Updates the interlinked variables.
 
void Initialize ()
 Method for initialization of base editor attribute.
 

Member Function Documentation

◆ CreatePresets()

override void SCR_LoadoutBaseEditorAttribute.CreatePresets ( )
protected

Member Data Documentation

◆ m_ArsenalItemTypeConfig

ref SCR_ArsenalItemTypeUIConfig SCR_LoadoutBaseEditorAttribute.m_ArsenalItemTypeConfig
protected

◆ m_eInventoryItemTypes

SCR_EArsenalItemType SCR_LoadoutBaseEditorAttribute.m_eInventoryItemTypes
protected

The documentation for this interface was generated from the following file: