Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_MapGadgetComponent Interface Reference

Map gadget component. More...

Inheritance diagram for SCR_MapGadgetComponent:
[legend]

Public Member Functions

void SetMapMode (bool state)
 Switch between map view.
 
override void ModeSwitch (EGadgetMode mode, IEntity charOwner)
 Set gadget mode.
 
override void ModeClear (EGadgetMode mode)
 Clear gadget mode.
 
override void ToggleFocused (bool enable)
 Toggle gadget focus state.
 
override EGadgetType GetType ()
 Get gadget type.
 
override void EOnInit (IEntity owner)
 
- Public Member Functions inherited from SCR_GadgetComponent
EGadgetAnimVariable GetAnimVariable ()
 
float GetWeaponNoFireTime ()
 
bool IsToggledOn ()
 Is gadget toggled on/off.
 
void OnToggleActive (bool state)
 Event called from SCR_GadgetManagerComponent through RPC request.
 
void OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)
 InventoryItemComponent event.
 
void OnModeChanged (EGadgetMode mode, IEntity charOwner)
 Gadget mode change event.
 
void OnSlotOccludedStateChanged (bool occluded)
 Method called when slot to which item is attached to changed its occlusion state.
 
void ActivateGadgetUpdate ()
 Activate gadget frame update.
 
void DeactivateGadgetUpdate ()
 Deactivate gadget frame flag.
 
void UpdateVisibility (EGadgetMode mode)
 Set visibility when show/hide hand animation starts/finishes.
 
void ToggleActive (bool state, SCR_EUseContext context)
 Synchronise gadget state.
 
void ActivateAction ()
 Action listener callback.
 
void ToggleFocused (bool enable)
 Toggle gadget focus state.
 
IEntity GetCharacterOwner ()
 Get IEntity in possession of this Gadget.
 
EGadgetType GetType ()
 Get gadget type.
 
EGadgetMode GetMode ()
 Get gadget mode.
 
bool CanBeHeld ()
 Can be held in hand.
 
SCR_EUseContext GetUseMask ()
 Provides value that contains mask of contexts from which this gadget can be toggled.
 
bool CanBeRaised ()
 Gadget has a raised animation version.
 
bool IsUsingADSControls ()
 Gadget uses ADS controls from gadget raisable context.
 
bool IsVisibleEquipped ()
 Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
 
void Update (float timeSlice)
 
override bool RplSave (ScriptBitWriter writer)
 
override bool RplLoad (ScriptBitReader reader)
 
override void OnDelete (IEntity owner)
 
override void OnPostInit (IEntity owner)
 

Protected Member Functions

void ToggleMapGadget (bool state)
 Open/close map.
 
void OnMapOpen (MapConfiguration config)
 SCR_MapEntity event.
 
void OnMapClose (MapConfiguration config)
 SCR_MapEntity event.
 
- Protected Member Functions inherited from SCR_GadgetComponent
void ModeSwitch (EGadgetMode mode, IEntity charOwner)
 Set gadget mode.
 
void ModeClear (EGadgetMode mode)
 Clear gadget mode.
 
void ConnectToGadgetsSystem ()
 Starts on frame update event.
 
void DisconnectFromGadgetsSystem ()
 
- Protected Member Functions inherited from ScriptGameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Attributes

float m_fActivationDelay
 
bool m_bIsMapOpen
 
bool m_bIsFirstTimeOpened = true
 
SCR_MapEntity m_MapEntity
 
SCR_FadeInOutEffect m_FadeInOutEffect
 
- Protected Attributes inherited from SCR_GadgetComponent
EGadgetAnimVariable m_eAnimVariable
 
SCR_EUseContext m_eUseMask
 
vector m_vEquipmentSlotOffset
 
float m_fWeaponNoFireTime
 
bool m_bActivated = false
 
EGadgetMode m_iMode = EGadgetMode.ON_GROUND
 
IEntity m_CharacterOwner
 

Additional Inherited Members

- Public Attributes inherited from SCR_GadgetComponent
bool m_bFocused
 

Detailed Description

Map gadget component.

Member Function Documentation

◆ EOnInit()

override void SCR_MapGadgetComponent.EOnInit ( IEntity  owner)

◆ GetType()

override EGadgetType SCR_MapGadgetComponent.GetType ( )

Get gadget type.

Returns
Returns gadget type

Implements SCR_GadgetComponent.

◆ ModeClear()

override void SCR_MapGadgetComponent.ModeClear ( EGadgetMode  mode)

Clear gadget mode.

Parameters
[in]modeis the mode being cleared

Implements SCR_GadgetComponent.

◆ ModeSwitch()

override void SCR_MapGadgetComponent.ModeSwitch ( EGadgetMode  mode,
IEntity  charOwner 
)

Set gadget mode.

Parameters
[in]modeis the target mode being switched to
[in]charOwner

Implements SCR_GadgetComponent.

◆ OnMapClose()

void SCR_MapGadgetComponent.OnMapClose ( MapConfiguration  config)
protected

SCR_MapEntity event.

Parameters
[in]config

◆ OnMapOpen()

void SCR_MapGadgetComponent.OnMapOpen ( MapConfiguration  config)
protected

SCR_MapEntity event.

Parameters
[in]config

◆ SetMapMode()

void SCR_MapGadgetComponent.SetMapMode ( bool  state)

Switch between map view.

Parameters
[in]stateis desired state: true = open, false = close

◆ ToggleFocused()

override void SCR_MapGadgetComponent.ToggleFocused ( bool  enable)

Toggle gadget focus state.

Parameters
[in]enableis target state

Implements SCR_GadgetComponent.

◆ ToggleMapGadget()

void SCR_MapGadgetComponent.ToggleMapGadget ( bool  state)
protected

Open/close map.

Parameters
[in]stateis desired state: true = open, false = close

Member Data Documentation

◆ m_bIsFirstTimeOpened

bool SCR_MapGadgetComponent.m_bIsFirstTimeOpened = true
protected

◆ m_bIsMapOpen

bool SCR_MapGadgetComponent.m_bIsMapOpen
protected

◆ m_fActivationDelay

float SCR_MapGadgetComponent.m_fActivationDelay
protected

◆ m_FadeInOutEffect

SCR_FadeInOutEffect SCR_MapGadgetComponent.m_FadeInOutEffect
protected

◆ m_MapEntity

SCR_MapEntity SCR_MapGadgetComponent.m_MapEntity
protected

The documentation for this interface was generated from the following file: