◆ HandlerDeattached()
override void SCR_MapTaskListUI.HandlerDeattached |
( |
Widget |
w | ) |
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◆ HandleTaskList()
void SCR_MapTaskListUI.HandleTaskList |
( |
bool |
isVisible = true , |
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SCR_BaseTask |
taskToFocus = null |
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) |
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◆ Init()
override void SCR_MapTaskListUI.Init |
( |
| ) |
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Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ OnInputDeviceIsGamepad()
void SCR_MapTaskListUI.OnInputDeviceIsGamepad |
( |
bool |
isGamepad | ) |
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protected |
◆ OnMapClose()
◆ OnMapOpen()
◆ OnMapTaskListClicked()
◆ RefreshTaskList()
void SCR_MapTaskListUI.RefreshTaskList |
( |
| ) |
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◆ SetMapContextAllowed()
void SCR_MapTaskListUI.SetMapContextAllowed |
( |
bool |
val | ) |
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◆ ToggleTaskList()
void SCR_MapTaskListUI.ToggleTaskList |
( |
SCR_BaseTask |
taskToFocus = null | ) |
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◆ ICON_NAME
const string SCR_MapTaskListUI.ICON_NAME = "faction" |
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static |
◆ m_bMapContextAllowed
bool SCR_MapTaskListUI.m_bMapContextAllowed = true |
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protected |
◆ m_bOnMapClose
bool SCR_MapTaskListUI.m_bOnMapClose |
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protected |
◆ m_bOpened
bool SCR_MapTaskListUI.m_bOpened |
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protected |
◆ m_bTaskListInvoked
bool SCR_MapTaskListUI.m_bTaskListInvoked |
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protected |
◆ m_LastSelectedTask
◆ m_sJournalFrameName
string SCR_MapTaskListUI.m_sJournalFrameName |
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protected |
◆ m_sJournalToolMenuIconName
string SCR_MapTaskListUI.m_sJournalToolMenuIconName |
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protected |
◆ m_sMapTaskListRootFrameName
string SCR_MapTaskListUI.m_sMapTaskListRootFrameName |
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protected |
◆ m_sMapTaskListRootName
string SCR_MapTaskListUI.m_sMapTaskListRootName |
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protected |
◆ m_ToolMenu
◆ m_ToolMenuEntry
◆ m_UITaskManager
◆ m_wTaskListFrame
Widget SCR_MapTaskListUI.m_wTaskListFrame |
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protected |
◆ m_wUI
Widget SCR_MapTaskListUI.m_wUI |
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protected |
◆ TASK_LIST_FRAME
const string SCR_MapTaskListUI.TASK_LIST_FRAME = "MapTaskList" |
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static |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapTaskListUI.c