◆ CanShowAssignGroupList()
| bool SCR_MapTaskListUI.CanShowAssignGroupList |
( |
| ) |
|
return true if can show assign group list
◆ CreateTaskList()
| void SCR_MapTaskListUI.CreateTaskList |
( |
Widget | parent = null | ) |
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protected |
Create task list.
- Parameters
-
| [in] | parent | of the task list. |
◆ DisableMapUIComponent()
| void SCR_MapTaskListUI.DisableMapUIComponent |
( |
| ) |
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protected |
◆ HandlerDeattached()
| override void SCR_MapTaskListUI.HandlerDeattached |
( |
Widget | w | ) |
|
◆ Init()
| override void SCR_MapTaskListUI.Init |
( |
| ) |
|
◆ IsTaskListVisible()
| bool SCR_MapTaskListUI.IsTaskListVisible |
( |
| ) |
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◆ OnButtonTaskListHide()
| void SCR_MapTaskListUI.OnButtonTaskListHide |
( |
| ) |
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protected |
◆ OnInputDeviceIsGamepad()
| void SCR_MapTaskListUI.OnInputDeviceIsGamepad |
( |
bool | isGamepad | ) |
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protected |
◆ OnMapClose()
◆ OnMapOpen()
◆ OnMapTaskListClicked()
Triggered on task list button clicked on tools menu.
Toggles off visuals of other buttons.
- Parameters
-
◆ SetMapContextAllowed()
| void SCR_MapTaskListUI.SetMapContextAllowed |
( |
bool | val | ) |
|
◆ ToggleTaskList()
| void SCR_MapTaskListUI.ToggleTaskList |
( |
bool | visibility | ) |
|
Toggle task list visibility.
- Parameters
-
| [in] | visibility | new visibility of task list |
◆ ToggleTaskListListener()
| void SCR_MapTaskListUI.ToggleTaskListListener |
( |
| ) |
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protected |
Toggle task list visibility.
◆ Update()
| override void SCR_MapTaskListUI.Update |
( |
float | timeSlice | ) |
|
◆ UpdateTaskListHeight()
| void SCR_MapTaskListUI.UpdateTaskListHeight |
( |
| ) |
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|
protected |
Update task list height to match tools menu height.
◆ ACTION_OPEN_TASK_LIST
| const string SCR_MapTaskListUI.ACTION_OPEN_TASK_LIST = "TasksOpen" |
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staticprotected |
◆ CONTEXT_ASSIGN_GROUP_LIST
| const string SCR_MapTaskListUI.CONTEXT_ASSIGN_GROUP_LIST = "TaskAssignGroupListContext" |
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staticprotected |
◆ ICON_NAME
| const string SCR_MapTaskListUI.ICON_NAME = "faction" |
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staticprotected |
◆ m_aAllowedTaskTypenames
| ref array<string> SCR_MapTaskListUI.m_aAllowedTaskTypenames |
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protected |
◆ m_bMapContextAllowed
| bool SCR_MapTaskListUI.m_bMapContextAllowed |
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protected |
◆ m_bOpened
| bool SCR_MapTaskListUI.m_bOpened |
|
protected |
◆ m_bShowAllTaskTypenames
| bool SCR_MapTaskListUI.m_bShowAllTaskTypenames |
|
protected |
◆ m_bShowAssignGroupList
| bool SCR_MapTaskListUI.m_bShowAssignGroupList |
|
protected |
◆ m_iOffset
| int SCR_MapTaskListUI.m_iOffset |
|
protected |
◆ m_sMapTaskListFrame
| string SCR_MapTaskListUI.m_sMapTaskListFrame |
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protected |
◆ m_sTaskList
| string SCR_MapTaskListUI.m_sTaskList |
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protected |
◆ m_sTaskListLayout
| ResourceName SCR_MapTaskListUI.m_sTaskListLayout |
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protected |
◆ m_sTaskListToolMenuIconName
| string SCR_MapTaskListUI.m_sTaskListToolMenuIconName |
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protected |
◆ m_TaskComponent
◆ m_TaskUIManager
◆ m_ToolMenu
◆ m_ToolMenuEntry
◆ m_wTaskList
| Widget SCR_MapTaskListUI.m_wTaskList |
|
protected |
◆ m_wTaskListFrame
| Widget SCR_MapTaskListUI.m_wTaskListFrame |
|
protected |
◆ TASK_LIST_HUD_OFFSET
| const float SCR_MapTaskListUI.TASK_LIST_HUD_OFFSET = -0.25 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapTaskListUI.c