◆ GetLastCheckedAuthorityMemory()
| int SCR_MemoryNetworkedStat.GetLastCheckedAuthorityMemory |
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| ) |
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◆ GetLastCheckedLocalMemory()
| int SCR_MemoryNetworkedStat.GetLastCheckedLocalMemory |
( |
| ) |
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◆ OnAuthorityStatValueSet()
| override void SCR_MemoryNetworkedStat.OnAuthorityStatValueSet |
( |
int | value | ) |
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◆ UpdateStat()
| override void SCR_MemoryNetworkedStat.UpdateStat |
( |
| ) |
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◆ m_iAuthorityMemory
| int SCR_MemoryNetworkedStat.m_iAuthorityMemory |
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protected |
◆ m_iLocalMemory
| int SCR_MemoryNetworkedStat.m_iLocalMemory |
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protected |
The documentation for this interface was generated from the following file:
- Game/Network/NetworkedStats/Stats/SCR_MemoryNetworkedStat.c