| 
| override void  | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) | 
|   | 
| bool  | OnPrepareAnimInput (IEntity owner, float ts) | 
|   | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)  
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| bool  | OnProcessAnimOutput (IEntity owner, float ts) | 
|   | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)  
  | 
|   | 
| void  | OnCharacterFloatVariablet (int variableID, float value) | 
|   | Called when variable was changed in synced character's animation logic.  
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|   | 
| void  | OnCharacterIntVariable (int variableID, int value) | 
|   | 
| void  | OnCharacterBoolVariable (int variableID, bool value) | 
|   | 
| void  | OnCharacterCommand (int commandID, int intValue, float floatValue) | 
|   | Called when animation command was called in synced character's animation logic.  
  | 
|   | 
◆ SCR_MineAnimationComponent()
      
        
          | void SCR_MineAnimationComponent.SCR_MineAnimationComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
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          IEntity |           ent,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ OnAnimationEvent()
  
  
      
        
          | override void SCR_MineAnimationComponent.OnAnimationEvent  | 
          ( | 
          AnimationEventID |           animEventType,  | 
         
        
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          AnimationEventID |           animUserString,  | 
         
        
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          int |           intParam,  | 
         
        
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          float |           timeFromStart,  | 
         
        
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          float |           timeToEnd ) | 
         
       
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protected   | 
  
 
 
◆ m_iMineActivated
  
  
      
        
          | AnimationEventID SCR_MineAnimationComponent.m_iMineActivated = -1 | 
         
       
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protected   | 
  
 
 
◆ m_iMineDown
  
  
      
        
          | AnimationEventID SCR_MineAnimationComponent.m_iMineDown = -1 | 
         
       
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protected   | 
  
 
 
◆ m_Owner
  
  
      
        
          | IEntity SCR_MineAnimationComponent.m_Owner | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Components/Mines/SCR_MineAnimationComponent.c