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| override void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
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| bool | OnPrepareAnimInput (IEntity owner, float ts) |
| | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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| bool | OnProcessAnimOutput (IEntity owner, float ts) |
| | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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| void | OnCharacterFloatVariablet (int variableID, float value) |
| | Called when variable was changed in synced character's animation logic.
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| void | OnCharacterIntVariable (int variableID, int value) |
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| void | OnCharacterBoolVariable (int variableID, bool value) |
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| void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| | Called when animation command was called in synced character's animation logic.
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◆ SCR_MineAnimationComponent()
| void SCR_MineAnimationComponent.SCR_MineAnimationComponent |
( |
IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ OnAnimationEvent()
| override void SCR_MineAnimationComponent.OnAnimationEvent |
( |
AnimationEventID | animEventType, |
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AnimationEventID | animUserString, |
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int | intParam, |
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float | timeFromStart, |
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float | timeToEnd ) |
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protected |
◆ m_iMineActivated
| AnimationEventID SCR_MineAnimationComponent.m_iMineActivated = -1 |
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protected |
◆ m_iMineDown
| AnimationEventID SCR_MineAnimationComponent.m_iMineDown = -1 |
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protected |
◆ m_Owner
| IEntity SCR_MineAnimationComponent.m_Owner |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Mines/SCR_MineAnimationComponent.c