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override void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
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void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
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bool | OnPrepareAnimInput (IEntity owner, float ts) |
| Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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bool | OnProcessAnimOutput (IEntity owner, float ts) |
| Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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void | OnCharacterFloatVariablet (int variableID, float value) |
| Called when variable was changed in synced character's animation logic.
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void | OnCharacterIntVariable (int variableID, int value) |
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void | OnCharacterBoolVariable (int variableID, bool value) |
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void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| Called when animation command was called in synced character's animation logic.
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◆ SCR_MineAnimationComponent()
void SCR_MineAnimationComponent.SCR_MineAnimationComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ OnAnimationEvent()
override void SCR_MineAnimationComponent.OnAnimationEvent |
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AnimationEventID |
animEventType, |
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AnimationEventID |
animUserString, |
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int |
intParam, |
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float |
timeFromStart, |
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float |
timeToEnd |
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) |
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protected |
◆ m_iMineActivated
AnimationEventID SCR_MineAnimationComponent.m_iMineActivated = -1 |
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◆ m_iMineDown
AnimationEventID SCR_MineAnimationComponent.m_iMineDown = -1 |
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◆ m_Owner
IEntity SCR_MineAnimationComponent.m_Owner |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Mines/SCR_MineAnimationComponent.c