Arma Reforger Script API
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Public Member Functions | List of all members
SCR_MineEquipHolsterAction Interface Reference
Inheritance diagram for SCR_MineEquipHolsterAction:
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Public Member Functions

override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
- Public Member Functions inherited from SCR_EquipWeaponHolsterAction
override void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
override BaseWeaponComponent GetWeaponToSwap (notnull BaseWeaponManagerComponent weaponManager)
 
- Public Member Functions inherited from SCR_BaseWeaponAction
bool CanEquipOrReplaceWeapon (IEntity userEntity)
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
BaseWeaponComponent GetWeaponToSwap (notnull BaseWeaponManagerComponent weaponManager)
 
- Public Member Functions inherited from SCR_InventoryAction
override bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
override bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
override bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
override bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
- Public Member Functions inherited from ScriptedUserAction
void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
 Called when object is initialized and registered to actions manager.
 
void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 Called when someone tries to perform the action, user entity is typically character.
 
void PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
 Called when someone tries to perform the continuous action, user entity is typically character.
 
void OnConfirmed (IEntity pUserEntity)
 If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character.
 
void OnRejected (IEntity pUserEntity)
 If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character.
 
void OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity)
 Method called when the action is interrupted/canceled.
 
void OnActionStart (IEntity pUserEntity)
 Method called from scripted interaction handler when an action is started (progress bar appeared)
 
bool GetActionNameScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called.
 
bool GetActionDescriptionScript (out string outName)
 If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called.
 
bool CanBePerformedScript (IEntity user)
 Can this action be performed by the provided user entity?
 
bool CanBeShownScript (IEntity user)
 Can this entity be shown in the UI by the provided user entity?
 
bool HasLocalEffectOnlyScript ()
 Does this action only have client side effect?
 
bool CanBroadcastScript ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
float GetActionProgressScript (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
- Public Member Functions inherited from BaseUserAction
void SetCannotPerformReason (string reason)
 Sets the reason why action couldn't be performed.
 
string GetCannotPerformReason ()
 Returns the reason why action couldn't be performed.
 
proto external int GetContextIndex (string sContextName)
 Returns the index of the context this action is registered in as or -1 if none.
 
proto external void SetActiveContext (UserActionContext context)
 Setter for m_pActiveContext.
 
proto external UserActionContext GetActiveContext ()
 Getter for m_pActiveContext.
 
proto external bool CanBePerformed (IEntity user)
 Can this action be performed by the user?
 
proto external bool CanBeShown (IEntity user)
 Can this action be shown in the UI for the user?
 
proto external bool HasLocalEffectOnly ()
 Does this action only have client side effect?
 
proto external bool CanBroadcast ()
 If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
 
proto external bool ShouldPerformPerFrame ()
 Should this action be performed every frame the input action is triggered?
 
proto external string GetActionName ()
 Return the name of this action.
 
proto external string GetActionDescription ()
 Return the description of this action.
 
proto external float GetVisibilityRange ()
 Returns the visibility range of this action in metres.
 
proto external void SetActionDuration (float duration)
 Sets the duration of this action in seconds.
 
proto external float GetActionDuration ()
 Returns the duration of this action in seconds.
 
proto external float GetActionProgress (float fProgress, float timeSlice)
 Returns the progress of this action in seconds.
 
proto external bool IsInProgress ()
 Returns true while continuous or timed action is being used.
 
proto external UIInfo GetUIInfo ()
 Returns the UIInfo set for this user action or null if none.
 
proto external IEntity GetOwner ()
 Returns the parent entity of this action.
 
proto external bool CanAggregate ()
 Whether action can be aggregated by name, this is a temp workaround for localization.
 
proto external int GetActionID ()
 Returns the ID with which this action is registered in its parent ActionsManagerComponent.
 
proto external void SetSendActionDataFlag ()
 Used to ask to send action data again during continuous action.
 
proto external ActionsManagerComponent GetActionsManager ()
 

Additional Inherited Members

- Public Attributes inherited from SCR_EquipWeaponHolsterAction
int m_iTargetSlotID = -1
 
- Public Attributes inherited from SCR_InventoryAction
InventoryItemComponent m_Item
 
- Public Attributes inherited from BaseUserAction
string ActionNameParams [9]
 Can be filled in scripts to be used as params when name is being formatted when displayed in UI.
 
- Static Public Attributes inherited from SCR_BaseWeaponAction
const string PRIMARY_WEAPON_TYPE = "primary"
 
const string SECONDARY_WEAPON_TYPE = "secondary"
 
const string GRENADE_WEAPON_TYPE = "grenade"
 
- Protected Member Functions inherited from SCR_EquipWeaponHolsterAction
override void PerformActionInternal (SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
 
- Protected Member Functions inherited from SCR_InventoryAction
string GetReason (SCR_InventoryStorageManagerComponent pInventoryManager)
 
void PerformActionInternal (SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
 
- Protected Member Functions inherited from BaseUserAction
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
bool OnSaveActionData (ScriptBitWriter writer)
 Before performing the action the caller can store some data in it which is delivered to others.
 
bool OnLoadActionData (ScriptBitReader reader)
 If the one performing the action packed some data in it everybody receiving the action.
 
void OnActionSelected ()
 Callback for when action is selected by the local player and the local player ONLY.
 
void OnActionDeselected ()
 Callback for when action is deselected by the local player and the local player ONLY.
 
- Protected Attributes inherited from SCR_EquipWeaponHolsterAction
string m_sPickUpActionString
 
string m_sReplaceActionString
 
string m_sEquipingSlingString
 
string m_sEquipingHolsterString
 
- Protected Attributes inherited from SCR_BaseWeaponAction
bool m_bIsSwappingWeapons = false
 
string m_sWeaponToSwapName = ""
 
BaseWeaponComponent m_pWeaponOnGroundComponent
 
ref array< WeaponSlotComponentm_aWeaponSlots = {}
 
string m_sWeaponOnGroundType = ""
 
int m_iSameTypeSlotsCount = 0
 
- Protected Attributes inherited from BaseUserAction
string m_sCannotPerformReason
 The reason why action cannot be performed.
 
- Static Protected Attributes inherited from SCR_InventoryAction
const string SREASON_TOO_BIG = "#AR-Inventory_InfoTooBig"
 
const string SREASON_TOO_HEAVY = "#AR-Inventory_InfoTooHeavy"
 

Member Function Documentation

◆ CanBeShownScript()

override bool SCR_MineEquipHolsterAction.CanBeShownScript ( IEntity  user)

Can this entity be shown in the UI by the provided user entity?

Implements SCR_InventoryAction.


The documentation for this interface was generated from the following file: