◆ m_aCampaignCustomBaseList
◆ m_bCommanderRoleEnabled
| bool SCR_MissionHeaderCampaign.m_bCommanderRoleEnabled |
◆ m_bCustomBaseWhitelist
| bool SCR_MissionHeaderCampaign.m_bCustomBaseWhitelist |
◆ m_bEstablishingBasesEnabled
| bool SCR_MissionHeaderCampaign.m_bEstablishingBasesEnabled |
◆ m_bIgnoreMinimumVehicleRank
| bool SCR_MissionHeaderCampaign.m_bIgnoreMinimumVehicleRank |
◆ m_bSuppliesAutoRegenerationEnabled
| bool SCR_MissionHeaderCampaign.m_bSuppliesAutoRegenerationEnabled |
◆ m_eStartingRank
| SCR_ECharacterRank SCR_MissionHeaderCampaign.m_eStartingRank |
◆ m_fSupplyOffloadAssistanceReward
| float SCR_MissionHeaderCampaign.m_fSupplyOffloadAssistanceReward |
◆ m_fVictoryTimeout
| float SCR_MissionHeaderCampaign.m_fVictoryTimeout |
◆ m_iControlPointsCap
| int SCR_MissionHeaderCampaign.m_iControlPointsCap |
◆ m_iMaximumBaseSupplies
| int SCR_MissionHeaderCampaign.m_iMaximumBaseSupplies |
◆ m_iMinimumBaseSupplies
| int SCR_MissionHeaderCampaign.m_iMinimumBaseSupplies |
◆ m_iStartingHQSupplies
| int SCR_MissionHeaderCampaign.m_iStartingHQSupplies |
The documentation for this interface was generated from the following file:
- Game/Mission/SCR_MissionHeaderCampaign.c