◆ m_aCampaignCustomBaseList
◆ m_bCustomBaseWhitelist
bool SCR_MissionHeaderCampaign.m_bCustomBaseWhitelist |
◆ m_bIgnoreMinimumVehicleRank
bool SCR_MissionHeaderCampaign.m_bIgnoreMinimumVehicleRank |
◆ m_fVictoryTimeout
float SCR_MissionHeaderCampaign.m_fVictoryTimeout |
◆ m_iControlPointsCap
int SCR_MissionHeaderCampaign.m_iControlPointsCap |
◆ m_iMaximumBaseSupplies
int SCR_MissionHeaderCampaign.m_iMaximumBaseSupplies |
◆ m_iMinimumBaseSupplies
int SCR_MissionHeaderCampaign.m_iMinimumBaseSupplies |
◆ m_iStartingHQSupplies
int SCR_MissionHeaderCampaign.m_iStartingHQSupplies |
The documentation for this interface was generated from the following file:
- Game/Mission/SCR_MissionHeaderCampaign.c