Arma Reforger Script API
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SCR_MissionHeaderSequence Interface Reference
Inheritance diagram for SCR_MissionHeaderSequence:
SCR_MissionHeaderCombatOps SCR_MissionHeaderScenarioFramework SCR_MissionHeader MissionHeader

Public Member Functions

void UpdateProgress ()
 
- Public Member Functions inherited from SCR_MissionHeader
bool IsMultiplayer ()
 Returns whether mission can be played in multiplayer or not.
 
map< string, int > GetFactionLimitMap ()
 Returns map of player limits per faction.
 
- Public Member Functions inherited from MissionHeader
proto external ResourceName GetHeaderResourceName ()
 Returns the resource name of the mission.
 
proto external ResourceName GetWorldResourceName ()
 Returns the path to the world file.
 
proto external ResourceName GetWorldSystemsConfig ()
 Returns the resource name of the used system configuration.
 
proto external string GetWorldPath ()
 Returns the path to the world file.
 

Public Attributes

ResourceName m_sNextScenario
 
string m_sProgressVariableName
 
int m_iScenarioIndex
 
- Public Attributes inherited from SCR_MissionHeaderScenarioFramework
int m_iMaxNumberOfTasks
 
ref array< ref SCR_ScenarioFrameworkTaskTypem_aTaskTypesAvailable
 
ref array< ref SCR_ScenarioFrameworkDebugAream_aDebugAreas
 
int m_iDynamicDespawn
 
int m_iUpdateRate
 
ref array< ref SCR_ScenarioFrameworkFactionAliasConfigm_aFactionAliases
 
- Public Attributes inherited from SCR_MissionHeader
string m_sName
 
string m_sAuthor
 
string m_sPath
 
string m_sDescription
 
string m_sDetails
 
ResourceName m_sIcon
 
ResourceName m_sLoadingScreen
 
ResourceName m_sPreviewImage
 
string m_sGameMode
 
int m_iPlayerCount
 
ESaveGameType m_eSaveTypes
 
EGameFlags m_eEditableGameFlags
 
EGameFlags m_eDefaultGameFlags
 
bool m_bShowInScenarioMenu
 
ResourceName m_sBriefingConfig
 
bool m_bOverrideScenarioTimeAndWeather
 
int m_iStartingHours
 
int m_iStartingMinutes
 
bool m_bRandomStartingDaytime
 
float m_fDayTimeAcceleration
 
float m_fNightTimeAcceleration
 
bool m_bRandomStartingWeather
 
bool m_bRandomWeatherChanges
 
float m_fXpMultiplier
 
bool m_bMapMarkerEnableDeleteByAnyone
 
int m_iMapMarkerLimitPerPlayer
 
ref array< ref SCR_FactionLimitm_aFactionLimits
 
bool m_bIsArmavisionAllowedInMP
 
bool m_bLoadOnStart
 
string m_sOwner
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_MissionHeader
static SCR_MissionHeader GetMissionHeader (notnull MissionWorkshopItem item, bool blockFromAddons=false)
 Get mission header from a MissionWorkshopItem.
 
- Static Public Member Functions inherited from MissionHeader
static proto ref MissionHeader ReadMissionHeader (string path)
 Reads mission header object from given file.
 

Member Function Documentation

◆ UpdateProgress()

void SCR_MissionHeaderSequence.UpdateProgress ( )

Member Data Documentation

◆ m_iScenarioIndex

int SCR_MissionHeaderSequence.m_iScenarioIndex

◆ m_sNextScenario

ResourceName SCR_MissionHeaderSequence.m_sNextScenario

◆ m_sProgressVariableName

string SCR_MissionHeaderSequence.m_sProgressVariableName

The documentation for this interface was generated from the following file: