◆ CloseDialogs()
void SCR_ModReportDialogComponent.CloseDialogs |
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◆ GetOnItemReportSuccessDialogClose()
ScriptInvokerVoid SCR_ModReportDialogComponent.GetOnItemReportSuccessDialogClose |
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◆ OnAuthorReportFail()
void SCR_ModReportDialogComponent.OnAuthorReportFail |
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◆ OnAuthorReportSuccess()
void SCR_ModReportDialogComponent.OnAuthorReportSuccess |
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◆ OnCancelAuthorReport()
void SCR_ModReportDialogComponent.OnCancelAuthorReport |
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◆ OnCancelRemoveAuthorReport()
void SCR_ModReportDialogComponent.OnCancelRemoveAuthorReport |
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◆ OnCancelReportAuthorModList()
void SCR_ModReportDialogComponent.OnCancelReportAuthorModList |
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◆ OnCancelThisReport()
void SCR_ModReportDialogComponent.OnCancelThisReport |
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◆ OnConfirmRemoveAuthorBlock()
void SCR_ModReportDialogComponent.OnConfirmRemoveAuthorBlock |
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◆ OnConfirmReportAuthorModList()
void SCR_ModReportDialogComponent.OnConfirmReportAuthorModList |
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◆ OnItemReportedSuccessfully()
void SCR_ModReportDialogComponent.OnItemReportedSuccessfully |
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bool |
isAuthorBlocked | ) |
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◆ OnItemReportSuccessDialogClose()
void SCR_ModReportDialogComponent.OnItemReportSuccessDialogClose |
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◆ OnRemoveAuthorBlockSuccess()
void SCR_ModReportDialogComponent.OnRemoveAuthorBlockSuccess |
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◆ OnSelectReportAuthor()
void SCR_ModReportDialogComponent.OnSelectReportAuthor |
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◆ OnSelectReportConfirm()
◆ OpenAuthorModsDialog()
void SCR_ModReportDialogComponent.OpenAuthorModsDialog |
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showReported = true | ) |
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◆ OpenRemoveAuthorBlockModList()
void SCR_ModReportDialogComponent.OpenRemoveAuthorBlockModList |
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Dialog displaying all author mmods and explaing what will happen after report confirm.
◆ OpenReportAuthorModList()
void SCR_ModReportDialogComponent.OpenReportAuthorModList |
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Dialog displaying all author mmods and explaing what will happen after report confirm.
◆ OpenReportThis()
void SCR_ModReportDialogComponent.OpenReportThis |
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Dialog for selecting type, typing message and confirming this mod report.
◆ OpenSelectReport()
void SCR_ModReportDialogComponent.OpenSelectReport |
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notnull SCR_WorkshopItem |
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◆ OpenSelectReportAuthor()
void SCR_ModReportDialogComponent.OpenSelectReportAuthor |
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notnull SCR_WorkshopItem |
item | ) |
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◆ AUTHOR_MOD_LIMIT
const int SCR_ModReportDialogComponent.AUTHOR_MOD_LIMIT = 50 |
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◆ LINE_DOWNLOADED
const string SCR_ModReportDialogComponent.LINE_DOWNLOADED = "#AR-Workshop_Details_Downloaded" |
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◆ m_aAuthorModsList
ref array<ref SCR_WorkshopItem> SCR_ModReportDialogComponent.m_aAuthorModsList = {} |
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◆ m_ActionAddAuthorBlock
◆ m_ActionRemoveAuthorBlock
◆ m_aDialogs
◆ m_Author
WorkshopAuthor SCR_ModReportDialogComponent.m_Author |
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◆ m_CallbackPage
◆ m_CurrentDialog
◆ m_Item
◆ m_LoadingOverlayDlg
◆ m_OnItemReportSuccessDialogClose
ref ScriptInvokerVoid SCR_ModReportDialogComponent.m_OnItemReportSuccessDialogClose |
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◆ m_Params
◆ m_ReportDialog
◆ m_sDialogsConfig
ResourceName SCR_ModReportDialogComponent.m_sDialogsConfig |
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◆ m_sTagReportAuthor
string SCR_ModReportDialogComponent.m_sTagReportAuthor |
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◆ m_sTagSelectReport
string SCR_ModReportDialogComponent.m_sTagSelectReport |
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◆ MSG_SELECT
const string SCR_ModReportDialogComponent.MSG_SELECT = "#AR-Workshop_SelectMsg" |
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◆ TAG_AUTHOR_UNBLOCK
const string SCR_ModReportDialogComponent.TAG_AUTHOR_UNBLOCK = "unblock_author_simple" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/Dialogs/SCR_ModReportDialogComponent.c