Arma Reforger Script API
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Public Member Functions | |
override void | OnRepeat () |
override void | OnInputDeviceIsGamepad (bool isGamepad) |
override void | HandlerAttachedScripted (Widget w) |
Event called when subcomponent is initialized. | |
override void | HandlerDeattached (Widget w) |
override void | HandlerAttachedScripted (Widget w) |
Event called when subcomponent is initialized. | |
override void | HandlerDeattached (Widget w) |
Public Member Functions inherited from MenuRootSubComponent | |
Widget | GetWidget () |
Get widget to which the component belongs to. | |
MenuRootBase | GetMenu () |
Get menu of which the widget is part of. | |
MenuRootComponent | GetRootComponent () |
Get root component of this subcomponent,. | |
void | HandlerAttachedScripted (Widget w) |
Event called when subcomponent is initialized. | |
override void | HandlerAttached (Widget w) |
override void | HandlerDeattached (Widget w) |
Protected Member Functions | |
void | OnModeAdd (SCR_EditorModeEntity modeEntity) |
void | OnModeRemove (SCR_EditorModeEntity modeEntity) |
void | CreateDropdown () |
void | OnModeSelected (SCR_CustomDropdownEditorUIComponent dropdown, int index) |
void | OnModeChange (SCR_EditorModeEntity currentModeEntity, SCR_EditorModeEntity prevModeEntity) |
void | RefreshModes () |
override void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
void | SetSiblingMode (int relIndex) |
void | OnEditorModePrev (float value, EActionTrigger reason) |
void | OnEditorModeNext (float value, EActionTrigger reason) |
void | OnDropdownOpen (SCR_CustomDropdownEditorUIComponent dropdown) |
void | OnDropdownClosed (SCR_CustomDropdownEditorUIComponent dropdown) |
Protected Member Functions inherited from SCR_DialogEditorUIComponent | |
void | AllowFocus (Widget w) |
void | FocusWidget (Widget w) |
void | SetLinkedWidgetVisibility (bool show) |
void | OnInput (float value, EActionTrigger reason) |
void | OnRepeat () |
bool | CanOpenDialog () |
void | CloseDialog () |
void | OnInputDeviceIsGamepad (bool isGamepad) |
void | OnMenuUpdate (float timeSlice) |
void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
Protected Member Functions inherited from SCR_BaseEditorUIComponent | |
vector | OnCancelDown () |
bool | OnCancelUp () |
void | OnCancelExpired () |
Protected Member Functions inherited from MenuRootSubComponent | |
bool | IsUnique () |
Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for. | |
Protected Attributes | |
ref array< EEditorMode > | m_aActiveModes = {} |
ref SCR_SortedArray< SCR_EditorModePrefab > | m_aOrderedEditorModePrefabs = new SCR_SortedArray<SCR_EditorModePrefab>() |
SCR_CustomDropdownEditorUIComponent | m_DropdownWidget |
SCR_EditorManagerEntity | m_EditorManager |
Protected Attributes inherited from SCR_DialogEditorUIComponent | |
string | m_sToggleActionName |
string | m_sRepeatActionName |
ChimeraMenuPreset | m_DialogPreset |
int | m_iHideLinkedIndex |
bool | m_bIsInDialog |
bool | m_CanCloseWithToggleAction = true |
EditorMenuBase | m_EditorMenu |
SCR_DialogEditorUIComponent | m_LinkedComponent |
Protected Attributes inherited from SCR_BaseEditorUIComponent | |
vector | m_vClickPosCancel |
Additional Inherited Members | |
Static Public Attributes inherited from SCR_BaseEditorUIComponent | |
const int | CANCEL_CLICK_MAX_DIS = 5 |
const int | CANCEL_CLICK_MAX_TIME = 500 |
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override void SCR_ModesEditorUIComponent.HandlerAttachedScripted | ( | Widget | w | ) |
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
Widget |
Implements SCR_DialogEditorUIComponent.
override void SCR_ModesEditorUIComponent.HandlerDeattached | ( | Widget | w | ) |
Implements SCR_DialogEditorUIComponent.
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Implements SCR_DialogEditorUIComponent.
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override void SCR_ModesEditorUIComponent.OnInputDeviceIsGamepad | ( | bool | isGamepad | ) |
Implements SCR_DialogEditorUIComponent.
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override void SCR_ModesEditorUIComponent.OnRepeat | ( | ) |
Implements SCR_DialogEditorUIComponent.
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