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Arma Reforger Script API
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Public Member Functions | |
| override void | OnRepeat () |
| override void | OnInputDeviceIsGamepad (bool isGamepad) |
| override void | HandlerAttachedScripted (Widget w) |
| Event called when subcomponent is initialized. | |
| override void | HandlerDeattached (Widget w) |
Public Member Functions inherited from MenuRootSubComponent | |
| Widget | GetWidget () |
| Get widget to which the component belongs to. | |
| MenuRootBase | GetMenu () |
| Get menu of which the widget is part of. | |
| MenuRootComponent | GetRootComponent () |
| Get root component of this subcomponent,. | |
| override void | HandlerAttached (Widget w) |
Protected Member Functions | |
| void | OnModeAdd (SCR_EditorModeEntity modeEntity) |
| void | OnModeRemove (SCR_EditorModeEntity modeEntity) |
| void | CreateDropdown () |
| void | OnModeSelected (SCR_CustomDropdownEditorUIComponent dropdown, int index) |
| void | OnModeChange (SCR_EditorModeEntity currentModeEntity, SCR_EditorModeEntity prevModeEntity) |
| void | RefreshModes () |
| override void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
| void | SetSiblingMode (int relIndex) |
| void | OnEditorModePrev (float value, EActionTrigger reason) |
| void | OnEditorModeNext (float value, EActionTrigger reason) |
| void | OnDropdownOpen (SCR_CustomDropdownEditorUIComponent dropdown) |
| void | OnDropdownClosed (SCR_CustomDropdownEditorUIComponent dropdown) |
Protected Member Functions inherited from SCR_DialogEditorUIComponent | |
| void | AllowFocus (Widget w) |
| void | SetLinkedWidgetVisibility (bool show) |
| void | OnInput (float value, EActionTrigger reason) |
| bool | CanOpenDialog () |
| void | CloseDialog () |
| void | OnMenuUpdate (float timeSlice) |
| void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
Protected Member Functions inherited from SCR_BaseEditorUIComponent | |
| vector | OnCancelDown () |
| bool | OnCancelUp () |
| void | OnCancelExpired () |
Protected Member Functions inherited from MenuRootSubComponent | |
| bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for. | |
Protected Attributes | |
| ref array< EEditorMode > | m_aActiveModes = {} |
| ref SCR_SortedArray< SCR_EditorModePrefab > | m_aOrderedEditorModePrefabs = new SCR_SortedArray<SCR_EditorModePrefab>() |
| SCR_CustomDropdownEditorUIComponent | m_DropdownWidget |
| SCR_EditorManagerEntity | m_EditorManager |
Protected Attributes inherited from SCR_DialogEditorUIComponent | |
| string | m_sToggleActionName |
| string | m_sRepeatActionName |
| ChimeraMenuPreset | m_DialogPreset |
| int | m_iHideLinkedIndex |
| bool | m_bIsInDialog |
| bool | m_CanCloseWithToggleAction = true |
| EditorMenuBase | m_EditorMenu |
| SCR_DialogEditorUIComponent | m_LinkedComponent |
Protected Attributes inherited from SCR_BaseEditorUIComponent | |
| vector | m_vClickPosCancel |
Additional Inherited Members | |
Static Public Attributes inherited from SCR_BaseEditorUIComponent | |
| const int | CANCEL_CLICK_MAX_DIS = 5 |
| const int | CANCEL_CLICK_MAX_TIME = 500 |
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| override void SCR_ModesEditorUIComponent.HandlerAttachedScripted | ( | Widget | w | ) |
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
| Widget |
Implements SCR_DialogEditorUIComponent.
| override void SCR_ModesEditorUIComponent.HandlerDeattached | ( | Widget | w | ) |
Implements SCR_DialogEditorUIComponent.
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Implements SCR_DialogEditorUIComponent.
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| override void SCR_ModesEditorUIComponent.OnInputDeviceIsGamepad | ( | bool | isGamepad | ) |
Implements SCR_DialogEditorUIComponent.
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| override void SCR_ModesEditorUIComponent.OnRepeat | ( | ) |
Implements SCR_DialogEditorUIComponent.
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