◆ AllowFocus()
| void SCR_DialogEditorUIComponent.AllowFocus |
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Widget | w | ) |
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◆ CanOpenDialog()
| bool SCR_DialogEditorUIComponent.CanOpenDialog |
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| ) |
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◆ CloseDialog()
| void SCR_DialogEditorUIComponent.CloseDialog |
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| ) |
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◆ HandlerAttachedScripted()
| override void SCR_DialogEditorUIComponent.HandlerAttachedScripted |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_DialogEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnDialogClosed()
◆ OnDialogOpened()
◆ OnInput()
| void SCR_DialogEditorUIComponent.OnInput |
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float | value, |
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EActionTrigger | reason ) |
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◆ OnInputDeviceIsGamepad()
| void SCR_DialogEditorUIComponent.OnInputDeviceIsGamepad |
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bool | isGamepad | ) |
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◆ OnMenuUpdate()
| void SCR_DialogEditorUIComponent.OnMenuUpdate |
( |
float | timeSlice | ) |
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◆ OnRepeat()
| void SCR_DialogEditorUIComponent.OnRepeat |
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| ) |
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◆ SetLinkedWidgetVisibility()
| void SCR_DialogEditorUIComponent.SetLinkedWidgetVisibility |
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bool | show | ) |
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◆ m_bIsInDialog
| bool SCR_DialogEditorUIComponent.m_bIsInDialog |
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◆ m_CanCloseWithToggleAction
| bool SCR_DialogEditorUIComponent.m_CanCloseWithToggleAction = true |
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◆ m_DialogPreset
| ChimeraMenuPreset SCR_DialogEditorUIComponent.m_DialogPreset |
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◆ m_EditorMenu
◆ m_iHideLinkedIndex
| int SCR_DialogEditorUIComponent.m_iHideLinkedIndex |
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◆ m_LinkedComponent
◆ m_sRepeatActionName
| string SCR_DialogEditorUIComponent.m_sRepeatActionName |
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◆ m_sToggleActionName
| string SCR_DialogEditorUIComponent.m_sToggleActionName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_DialogEditorUIComponent.c