◆ AllowFocus()
void SCR_DialogEditorUIComponent.AllowFocus |
( |
Widget |
w | ) |
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◆ CanOpenDialog()
bool SCR_DialogEditorUIComponent.CanOpenDialog |
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◆ CloseDialog()
void SCR_DialogEditorUIComponent.CloseDialog |
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◆ FocusWidget()
void SCR_DialogEditorUIComponent.FocusWidget |
( |
Widget |
w | ) |
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◆ HandlerAttachedScripted()
override void SCR_DialogEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_DialogEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnDialogClosed()
◆ OnDialogOpened()
◆ OnInput()
void SCR_DialogEditorUIComponent.OnInput |
( |
float |
value, |
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EActionTrigger |
reason |
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◆ OnInputDeviceIsGamepad()
void SCR_DialogEditorUIComponent.OnInputDeviceIsGamepad |
( |
bool |
isGamepad | ) |
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protected |
◆ OnMenuUpdate()
void SCR_DialogEditorUIComponent.OnMenuUpdate |
( |
float |
timeSlice | ) |
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◆ OnRepeat()
void SCR_DialogEditorUIComponent.OnRepeat |
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◆ SetLinkedWidgetVisibility()
void SCR_DialogEditorUIComponent.SetLinkedWidgetVisibility |
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bool |
show | ) |
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◆ m_bIsInDialog
bool SCR_DialogEditorUIComponent.m_bIsInDialog |
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◆ m_CanCloseWithToggleAction
bool SCR_DialogEditorUIComponent.m_CanCloseWithToggleAction = true |
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◆ m_DialogPreset
ChimeraMenuPreset SCR_DialogEditorUIComponent.m_DialogPreset |
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◆ m_EditorMenu
◆ m_iHideLinkedIndex
int SCR_DialogEditorUIComponent.m_iHideLinkedIndex |
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◆ m_LinkedComponent
◆ m_sRepeatActionName
string SCR_DialogEditorUIComponent.m_sRepeatActionName |
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◆ m_sToggleActionName
string SCR_DialogEditorUIComponent.m_sToggleActionName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_DialogEditorUIComponent.c