|
bool | IsMouseOn () |
| Check if cursor is hovering on the widget, and not outside or on another widget further above.
|
|
override bool | OnMouseEnter (Widget w, int x, int y) |
|
override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
|
override void | HandlerAttachedScripted (Widget w) |
| Event called when subcomponent is initialized.
|
|
override void | HandlerDeattached (Widget w) |
|
◆ HandlerAttachedScripted()
override void SCR_MouseAreaEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_MouseAreaEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
|
◆ IsMouseOn()
bool SCR_MouseAreaEditorUIComponent.IsMouseOn |
( |
| ) |
|
Check if cursor is hovering on the widget, and not outside or on another widget further above.
- Returns
- True when hovering on thr widget.
◆ OnInputDeviceIsGamepad()
void SCR_MouseAreaEditorUIComponent.OnInputDeviceIsGamepad |
( |
bool |
isGamepad | ) |
|
|
protected |
◆ OnMouseEnter()
override bool SCR_MouseAreaEditorUIComponent.OnMouseEnter |
( |
Widget |
w, |
|
|
int |
x, |
|
|
int |
y |
|
) |
| |
◆ OnMouseLeave()
override bool SCR_MouseAreaEditorUIComponent.OnMouseLeave |
( |
Widget |
w, |
|
|
Widget |
enterW, |
|
|
int |
x, |
|
|
int |
y |
|
) |
| |
◆ m_bIsMouseOn
bool SCR_MouseAreaEditorUIComponent.m_bIsMouseOn |
|
protected |
◆ m_bIsUsingMouseAndKeyboard
bool SCR_MouseAreaEditorUIComponent.m_bIsUsingMouseAndKeyboard |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_MouseAreaEditorUIComponent.c