|
| bool | IsMouseOn () |
| | Check if cursor is hovering on the widget, and not outside or on another widget further above.
|
| |
| override bool | OnMouseEnter (Widget w, int x, int y) |
| |
| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
| |
| override void | HandlerAttachedScripted (Widget w) |
| | Event called when subcomponent is initialized.
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| |
| override void | HandlerDeattached (Widget w) |
| |
◆ HandlerAttachedScripted()
| override void SCR_MouseAreaEditorUIComponent.HandlerAttachedScripted |
( |
Widget | w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
| override void SCR_MouseAreaEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ IsMouseOn()
| bool SCR_MouseAreaEditorUIComponent.IsMouseOn |
( |
| ) |
|
Check if cursor is hovering on the widget, and not outside or on another widget further above.
- Returns
- True when hovering on thr widget.
◆ OnInputDeviceIsGamepad()
| void SCR_MouseAreaEditorUIComponent.OnInputDeviceIsGamepad |
( |
bool | isGamepad | ) |
|
|
protected |
◆ OnMouseEnter()
| override bool SCR_MouseAreaEditorUIComponent.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_MouseAreaEditorUIComponent.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ m_bIsMouseOn
| bool SCR_MouseAreaEditorUIComponent.m_bIsMouseOn |
|
protected |
◆ m_bIsUsingMouseAndKeyboard
| bool SCR_MouseAreaEditorUIComponent.m_bIsUsingMouseAndKeyboard |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_MouseAreaEditorUIComponent.c