◆ EOnFixedFrame()
override void SCR_NarrativeComponent.EOnFixedFrame |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ EOnInit()
override void SCR_NarrativeComponent.EOnInit |
( |
IEntity |
owner | ) |
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◆ Initialize()
void SCR_NarrativeComponent.Initialize |
( |
IEntity |
owner | ) |
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◆ IsActualCourseFreeRoam()
bool SCR_NarrativeComponent.IsActualCourseFreeRoam |
( |
| ) |
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◆ LookAtPlayer()
bool SCR_NarrativeComponent.LookAtPlayer |
( |
IEntity |
owner, |
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float |
timeSlice, |
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bool |
lookAway = false |
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) |
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◆ OnAnimationEvent()
void SCR_NarrativeComponent.OnAnimationEvent |
( |
AnimationEventID |
animEventType, |
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AnimationEventID |
animUserString, |
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int |
intParam, |
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float |
timeFromStart, |
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float |
timeToEnd |
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) |
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◆ OnDamage()
void SCR_NarrativeComponent.OnDamage |
( |
| ) |
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◆ OnPostInit()
override void SCR_NarrativeComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ PlayAnimation()
void SCR_NarrativeComponent.PlayAnimation |
( |
bool |
in = false , |
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string |
command = "CMD_NarrativeStage" , |
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int |
animId = 0 |
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) |
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◆ SetPermanentNarrativeStage()
void SCR_NarrativeComponent.SetPermanentNarrativeStage |
( |
int |
stage | ) |
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◆ entityToAttachTo
IEntity SCR_NarrativeComponent.entityToAttachTo |
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protected |
◆ m_bDeathAnimation
bool SCR_NarrativeComponent.m_bDeathAnimation |
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protected |
◆ m_bDisablePhysics
bool SCR_NarrativeComponent.m_bDisablePhysics |
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protected |
◆ m_bProximityLook
bool SCR_NarrativeComponent.m_bProximityLook |
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protected |
◆ m_bProximityTalk
bool SCR_NarrativeComponent.m_bProximityTalk |
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protected |
◆ m_bProximityTalkEnabled
bool SCR_NarrativeComponent.m_bProximityTalkEnabled = true |
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protected |
◆ m_bProximityTalkOnlyOnce
bool SCR_NarrativeComponent.m_bProximityTalkOnlyOnce |
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protected |
◆ m_bRandomTalkVariant
bool SCR_NarrativeComponent.m_bRandomTalkVariant |
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protected |
◆ m_bRootMotion
bool SCR_NarrativeComponent.m_bRootMotion |
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protected |
◆ m_bStoppingTalk
bool SCR_NarrativeComponent.m_bStoppingTalk |
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protected |
◆ m_bStopTalkWhenOutOfProximity
bool SCR_NarrativeComponent.m_bStopTalkWhenOutOfProximity |
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protected |
◆ m_CharacterAnimation
◆ m_CharController
◆ m_CommSoundComp
◆ m_DamageManager
◆ m_EmotionId
TAnimGraphVariable SCR_NarrativeComponent.m_EmotionId |
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protected |
◆ m_EntityInHand
IEntity SCR_NarrativeComponent.m_EntityInHand |
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protected |
◆ m_fDistanceToPlayer
float SCR_NarrativeComponent.m_fDistanceToPlayer |
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protected |
◆ m_fLookAtIntensity
float SCR_NarrativeComponent.m_fLookAtIntensity |
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protected |
◆ m_fProximityLookRadius
float SCR_NarrativeComponent.m_fProximityLookRadius |
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protected |
◆ m_fProximityLookWidth
float SCR_NarrativeComponent.m_fProximityLookWidth |
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protected |
◆ m_fProximityTalkRadius
float SCR_NarrativeComponent.m_fProximityTalkRadius |
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protected |
◆ m_iActualTalkVariant
int SCR_NarrativeComponent.m_iActualTalkVariant = 1 |
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protected |
◆ m_iCharacterID
int SCR_NarrativeComponent.m_iCharacterID |
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protected |
◆ m_iDefaultEmotion
int SCR_NarrativeComponent.m_iDefaultEmotion |
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protected |
◆ m_iPermanentNarrativeStage
int SCR_NarrativeComponent.m_iPermanentNarrativeStage |
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protected |
◆ m_iPlayerBoneId
int SCR_NarrativeComponent.m_iPlayerBoneId |
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protected |
◆ m_iProximityTalkDefaultStage
int SCR_NarrativeComponent.m_iProximityTalkDefaultStage |
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protected |
◆ m_iTalkVariants
int SCR_NarrativeComponent.m_iTalkVariants |
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protected |
◆ m_LookAtVariable
TAnimGraphVariable SCR_NarrativeComponent.m_LookAtVariable |
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protected |
◆ m_Player
IEntity SCR_NarrativeComponent.m_Player |
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protected |
◆ m_PointOfViewEnd
◆ m_PointOfViewStart
◆ m_SlotManager
◆ m_sPositionToEntity
string SCR_NarrativeComponent.m_sPositionToEntity |
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protected |
◆ m_vLook
vector SCR_NarrativeComponent.m_vLook[4] |
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protected |
◆ m_vLookAxis
vector SCR_NarrativeComponent.m_vLookAxis |
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protected |
◆ m_vLookEnd
vector SCR_NarrativeComponent.m_vLookEnd[4] |
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protected |
◆ m_vPlayerHead
vector SCR_NarrativeComponent.m_vPlayerHead[4] |
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protected |
◆ m_vPlayerHeadPosition
vector SCR_NarrativeComponent.m_vPlayerHeadPosition |
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protected |
◆ m_vPlayerPosition
vector SCR_NarrativeComponent.m_vPlayerPosition[4] |
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protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Logic/SCR_NarrativeComponent.c