◆ GetOnWeaponFired()
ScriptInvokerVoid SCR_OptimizedMuzzleEffectComponent.GetOnWeaponFired |
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◆ OnFired()
override void SCR_OptimizedMuzzleEffectComponent.OnFired |
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IEntity | effectEntity, |
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BaseMuzzleComponent | muzzle, |
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IEntity | projectileEntity ) |
◆ OptimizeMuzzleEffect()
static void SCR_OptimizedMuzzleEffectComponent.OptimizeMuzzleEffect |
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bool | inScope, |
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TurretControllerComponent | m_TurretController ) |
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◆ inScope
bool SCR_OptimizedMuzzleEffectComponent.inScope = false |
◆ m_OnWeaponFired
ref ScriptInvokerVoid SCR_OptimizedMuzzleEffectComponent.m_OnWeaponFired |
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◆ PREFIX_EMITOR_TO_DISABLE
const string SCR_OptimizedMuzzleEffectComponent.PREFIX_EMITOR_TO_DISABLE = "noscope" |
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The documentation for this interface was generated from the following file:
- GameCode/Effects/SCR_OptimizedMuzzleEffectComponent.c