Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_PauseGameTimeEditorComponent Interface Reference
Inheritance diagram for SCR_PauseGameTimeEditorComponent:
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Public Member Functions

void TogglePause ()
 Toggle pause mode, e.g., pause the game when it's not paused.
 
void SetPause (bool pause)
 Set pause mode.
 
void SetPauseOnOpen (bool pause)
 Set if the game should be paused when the editor is opened.
 
bool IsPauseOnOpen ()
 
- Public Member Functions inherited from SCR_BaseEditorComponent
sealed void OnInitBase ()
 
sealed void OnDeleteBase ()
 
sealed void OnRequestBase (bool isOpen)
 
sealed void OnOpenedBase ()
 
sealed void OnClosedBase ()
 
sealed void OnPreActivateBase ()
 
sealed void OnActivateBase ()
 
sealed bool OnActivateAsyncBase (int attempt)
 
sealed void OnPostActivateBase ()
 
sealed void OnDeactivateBase ()
 
sealed void OnPostDeactivateBase ()
 
sealed bool OnDeactivateAsyncBase (int attempt)
 
sealed void OnEffectBase (SCR_BaseEditorEffect effect)
 
SCR_EditorManagerEntity GetManager ()
 Get editor manager this component belongs to.
 
SCR_BaseEditorComponent FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false)
 Get the editor manager to which this component belongs.
 
EntityComponentPrefabData GetEditorComponentData ()
 Get prefab data of this component.
 
bool IsRemoved ()
 Check if the component is being deleted.
 
void ResetEditorComponent ()
 Reset values controlled by the component.
 
ScriptInvoker GetOnEffect ()
 Get event called when an effect is activated.
 
void InitServer ()
 
void InitOwner ()
 
override void OnPostInit (IEntity owner)
 
void SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_BaseEditorComponent ()
 

Protected Member Functions

void OnSaved (ESaveType type, string fileName)
 
override void EOnEditorOpen ()
 When the editor is opened.
 
override void EOnEditorClose ()
 When the editor is closed.
 
override void EOnEditorInit ()
 When the entity is created.
 
- Protected Member Functions inherited from SCR_BaseEditorComponent
bool IsOnEditorManager ()
 
bool IsOwner ()
 
bool IsProxy ()
 
bool IsMaster ()
 
bool IsAdmin ()
 
SCR_BaseEditorComponent GetParentComponent ()
 
void SetParentComponent (SCR_BaseEditorComponent parent)
 
void SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero)
 
void EOnEditorDelete ()
 When the entity is destroyed.
 
void EOnEditorRequest (bool isOpen)
 When opening/closing request is sent to server.
 
void EOnEditorPreActivate ()
 Before the component is activated.
 
void EOnEditorActivate ()
 When the component is activated.
 
bool EOnEditorActivateAsync (int attempt)
 When the component is activated.
 
void EOnEditorPostActivate ()
 When the component is activated, but after EOnEditorActivate() function was called in all components.
 
void EOnEditorDeactivate ()
 When the component is deactivated.
 
bool EOnEditorDeactivateAsync (int attempt)
 When the component is deactivated.
 
void EOnEditorPostDeactivate ()
 When the component is deactivated, but after the next mode is activated.
 
void EOnEditorDebug (array< string > debugTexts)
 Every frame while the editor is opened and debug menu is shown.
 
void EOnEffect (SCR_BaseEditorEffect effect)
 When an effect is created in reaction an an event.
 
void EOnEditorInitServer ()
 When the entity is created (called on server)
 
void EOnEditorDeleteServer ()
 When the entity is destroyed (called on server)
 
void EOnEditorOpenServer ()
 When the editor is opened (called on server)
 
void EOnEditorOpenServerCallback ()
 When the editor is opened (called on server after async loading finished on client)
 
void EOnEditorCloseServer ()
 When the editor is closed (called on server)
 
void EOnEditorCloseServerCallback ()
 When the editor is closed (called on server after async loading finished on client)
 
void EOnEditorActivateServer ()
 When the component is activated (called on server)
 
void EOnEditorDeactivateServer ()
 When the component is deactivated (called on server)
 

Protected Attributes

bool m_bPauseOnOpen
 
ChimeraWorld m_World
 
- Protected Attributes inherited from SCR_BaseEditorComponent
SCR_EditorBaseEntity m_Owner
 
SCR_EditorManagerEntity m_Manager
 
SCR_BaseEditorComponent m_Parent
 
RplComponent m_RplComponent
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_BaseEditorComponent
static Managed GetInstance (TypeName type, bool showError=false, bool modeFirst=false)
 Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity).
 
static Managed GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false)
 Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity).
 
static int GetAllInstances (TypeName type, out notnull array< Managed > outComponents)
 Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity).
 

Member Function Documentation

◆ EOnEditorClose()

override void SCR_PauseGameTimeEditorComponent.EOnEditorClose ( )
protected

When the editor is closed.

Implements SCR_BaseEditorComponent.

◆ EOnEditorInit()

override void SCR_PauseGameTimeEditorComponent.EOnEditorInit ( )
protected

When the entity is created.

Implements SCR_BaseEditorComponent.

◆ EOnEditorOpen()

override void SCR_PauseGameTimeEditorComponent.EOnEditorOpen ( )
protected

When the editor is opened.

Implements SCR_BaseEditorComponent.

◆ IsPauseOnOpen()

bool SCR_PauseGameTimeEditorComponent.IsPauseOnOpen ( )
Returns
True if the game is set to be paused when the editor is opened

◆ OnSaved()

void SCR_PauseGameTimeEditorComponent.OnSaved ( ESaveType  type,
string  fileName 
)
protected

◆ SetPause()

void SCR_PauseGameTimeEditorComponent.SetPause ( bool  pause)

Set pause mode.

Parameters
pauseTrue to pause the game, false to unpause it

◆ SetPauseOnOpen()

void SCR_PauseGameTimeEditorComponent.SetPauseOnOpen ( bool  pause)

Set if the game should be paused when the editor is opened.

Parameters
pauseTrue to pause the game whent he editor is opened

◆ TogglePause()

void SCR_PauseGameTimeEditorComponent.TogglePause ( )

Toggle pause mode, e.g., pause the game when it's not paused.

Member Data Documentation

◆ m_bPauseOnOpen

bool SCR_PauseGameTimeEditorComponent.m_bPauseOnOpen
protected

◆ m_World

ChimeraWorld SCR_PauseGameTimeEditorComponent.m_World
protected

The documentation for this interface was generated from the following file: