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static void | CaptureImageDebug (int resolutionX, int resolutionY, notnull ImageWidget outputWidget) |
| Capture image of current camere view [DEBUG].
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static void | CallFrameLaterDebug (int resX, int resY) |
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◆ CallFrameLater()
void SCR_PhotoSaveModeEditorUIComponent.CallFrameLater |
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int | resX, |
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int | resY ) |
◆ CallFrameLaterDebug()
static void SCR_PhotoSaveModeEditorUIComponent.CallFrameLaterDebug |
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int | resX, |
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int | resY ) |
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◆ CaptureImage()
void SCR_PhotoSaveModeEditorUIComponent.CaptureImage |
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int | resolutionX, |
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int | resolutionY ) |
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Capture image of current camere view.
◆ CaptureImageDebug()
static void SCR_PhotoSaveModeEditorUIComponent.CaptureImageDebug |
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int | resolutionX, |
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int | resolutionY, |
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notnull ImageWidget | outputWidget ) |
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Capture image of current camere view [DEBUG].
◆ HandlerAttached()
override void SCR_PhotoSaveModeEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ OnCaptureImage()
void SCR_PhotoSaveModeEditorUIComponent.OnCaptureImage |
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Capture image of current camere view.
◆ OnMakeScreenshot()
void SCR_PhotoSaveModeEditorUIComponent.OnMakeScreenshot |
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int | resolutionX, |
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int | resolutionY ) |
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◆ OnMakeScreenshotDebug()
static void SCR_PhotoSaveModeEditorUIComponent.OnMakeScreenshotDebug |
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int | resolutionX, |
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int | resolutionY ) |
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◆ OnScreenshot()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshot |
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PixelRawData | data, |
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int | imageWidth, |
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int | imageHeight, |
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int | stride ) |
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◆ OnScreenshotDebug()
static void SCR_PhotoSaveModeEditorUIComponent.OnScreenshotDebug |
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ScreenshotTextureData | data | ) |
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◆ OnScreenshotUseDialogCancel()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshotUseDialogCancel |
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◆ OnScreenshotUseDialogConfirm()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshotUseDialogConfirm |
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◆ IMAGE_PATH_TEST
const string SCR_PhotoSaveModeEditorUIComponent.IMAGE_PATH_TEST = "UI/TestImg.png" |
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◆ m_CaptureButtonEvents
◆ m_CapturedData
PixelRawData SCR_PhotoSaveModeEditorUIComponent.m_CapturedData |
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◆ m_OnUseScreenshot
ref ScriptInvokerString SCR_PhotoSaveModeEditorUIComponent.m_OnUseScreenshot |
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◆ m_sActionButton
string SCR_PhotoSaveModeEditorUIComponent.m_sActionButton |
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◆ m_sCaptureAction
string SCR_PhotoSaveModeEditorUIComponent.m_sCaptureAction |
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◆ m_sCaptureButton
string SCR_PhotoSaveModeEditorUIComponent.m_sCaptureButton |
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◆ m_sConfirmScreenshotAction
string SCR_PhotoSaveModeEditorUIComponent.m_sConfirmScreenshotAction |
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◆ m_sConfirmScreenshotDialogTag
string SCR_PhotoSaveModeEditorUIComponent.m_sConfirmScreenshotDialogTag |
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◆ m_UseScreenshotDialog
◆ RESOLUTION_X
const int SCR_PhotoSaveModeEditorUIComponent.RESOLUTION_X = 1920 |
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◆ RESOLUTION_Y
const int SCR_PhotoSaveModeEditorUIComponent.RESOLUTION_Y = 1080 |
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◆ s_wDebugImage
ref ImageWidget SCR_PhotoSaveModeEditorUIComponent.s_wDebugImage |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Modes/SCR_PhotoSaveModeEditorUIComponent.c