◆ CaptureImage()
void SCR_PhotoSaveModeEditorUIComponent.CaptureImage |
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Capture image of current camere view.
◆ HandlerAttached()
override void SCR_PhotoSaveModeEditorUIComponent.HandlerAttached |
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Widget |
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◆ OnScreenshot()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshot |
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PixelRawData |
data, |
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int |
imageWidth, |
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imageHeight, |
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int |
stride |
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◆ OnScreenshotUseDialogCancel()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshotUseDialogCancel |
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◆ OnScreenshotUseDialogConfirm()
void SCR_PhotoSaveModeEditorUIComponent.OnScreenshotUseDialogConfirm |
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◆ IMAGE_PATH_TEST
const string SCR_PhotoSaveModeEditorUIComponent.IMAGE_PATH_TEST = "UI/TestImg.png" |
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◆ m_CaptureButtonEvents
◆ m_CapturedData
PixelRawData SCR_PhotoSaveModeEditorUIComponent.m_CapturedData |
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◆ m_OnUseScreenshot
ref ScriptInvokerString SCR_PhotoSaveModeEditorUIComponent.m_OnUseScreenshot |
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◆ m_sActionButton
string SCR_PhotoSaveModeEditorUIComponent.m_sActionButton |
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◆ m_sCaptureAction
string SCR_PhotoSaveModeEditorUIComponent.m_sCaptureAction |
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◆ m_sCaptureButton
string SCR_PhotoSaveModeEditorUIComponent.m_sCaptureButton |
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◆ m_sConfirmScreenshotAction
string SCR_PhotoSaveModeEditorUIComponent.m_sConfirmScreenshotAction |
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◆ m_sConfirmScreenshotDialogTag
string SCR_PhotoSaveModeEditorUIComponent.m_sConfirmScreenshotDialogTag |
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◆ m_UseScreenshotDialog
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Modes/SCR_PhotoSaveModeEditorUIComponent.c