◆ GetInstance()
◆ OnUpdatePoint()
| override void SCR_PhysicsObserverSystem.OnUpdatePoint |
( |
WorldUpdatePointArgs | args | ) |
|
|
protected |
◆ RegisterEntity()
Adds entity to the list of observed physics activity, while ensure that entity wasnt already added.
- Parameters
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◆ ShouldBePaused()
| override bool SCR_PhysicsObserverSystem.ShouldBePaused |
( |
| ) |
|
Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ UnregisterEntity()
| void SCR_PhysicsObserverSystem.UnregisterEntity |
( |
notnull IEntity | ent | ) |
|
Stops observation of the entity physics activity.
- Parameters
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◆ m_aObservedEntities
The documentation for this interface was generated from the following file:
- Game/Systems/SCR_PhysicsObserverSystem.c