◆ CancelWarningTimer()
◆ HandlerAttached()
override void SCR_PlayerHubWarningEditorUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_PlayerHubWarningEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ HideTimer()
void SCR_PlayerHubWarningEditorUIComponent.HideTimer |
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| ) |
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protected |
◆ SetWarningTimer()
- Parameters
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[in] | newTimer | |
[in] | newHub | |
[in] | playerInTrigger | |
◆ ShowTimer()
void SCR_PlayerHubWarningEditorUIComponent.ShowTimer |
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protected |
◆ TimerDone()
void SCR_PlayerHubWarningEditorUIComponent.TimerDone |
( |
bool |
canceled = false | ) |
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protected |
◆ UpdateTimer()
void SCR_PlayerHubWarningEditorUIComponent.UpdateTimer |
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| ) |
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◆ m_bTimerSet
bool SCR_PlayerHubWarningEditorUIComponent.m_bTimerSet |
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protected |
◆ m_iCurrentWarningTimer
int SCR_PlayerHubWarningEditorUIComponent.m_iCurrentWarningTimer |
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protected |
◆ m_LinkedHub
◆ m_PlayerRef
IEntity SCR_PlayerHubWarningEditorUIComponent.m_PlayerRef |
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protected |
◆ m_Self
◆ m_sTimerText
string SCR_PlayerHubWarningEditorUIComponent.m_sTimerText |
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protected |
◆ m_TimerText
TextWidget SCR_PlayerHubWarningEditorUIComponent.m_TimerText |
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protected |
◆ m_WidgetRef
Widget SCR_PlayerHubWarningEditorUIComponent.m_WidgetRef |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_PlayerHubWarningEditorUIComponent.c