◆ CreatePlayerName()
| void SCR_PlayerList.CreatePlayerName |
( |
int | pid | ) |
|
|
protected |
◆ HandlerAttached()
| override void SCR_PlayerList.HandlerAttached |
( |
Widget | w | ) |
|
◆ ShowPlayerList()
| void SCR_PlayerList.ShowPlayerList |
( |
bool | show | ) |
|
◆ UpdatePlayerList()
| void SCR_PlayerList.UpdatePlayerList |
( |
| ) |
|
◆ m_aPlayerNames
◆ m_sFlag
| string SCR_PlayerList.m_sFlag |
|
protected |
◆ m_sName
| string SCR_PlayerList.m_sName |
|
protected |
◆ m_sPlayerCount
| string SCR_PlayerList.m_sPlayerCount |
|
protected |
◆ m_sPlayerList
| string SCR_PlayerList.m_sPlayerList |
|
protected |
◆ m_sPlayerName
| ResourceName SCR_PlayerList.m_sPlayerName |
|
protected |
◆ m_wFlag
| ImageWidget SCR_PlayerList.m_wFlag |
|
protected |
◆ m_wName
| TextWidget SCR_PlayerList.m_wName |
|
protected |
◆ m_wPlayerCount
| TextWidget SCR_PlayerList.m_wPlayerCount |
|
protected |
◆ m_wPlayerList
| Widget SCR_PlayerList.m_wPlayerList |
|
protected |
◆ m_wRoot
| Widget SCR_PlayerList.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_FactionPlayerList.c