◆ HandlerAttachedScripted()
override void SCR_QuickPlacingEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
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Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_QuickPlacingEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ OnMenuUpdate()
void SCR_QuickPlacingEditorUIComponent.OnMenuUpdate |
( |
float |
tDelta | ) |
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protected |
◆ OnMouseEnter()
override bool SCR_QuickPlacingEditorUIComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_QuickPlacingEditorUIComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ OnShortcut()
void SCR_QuickPlacingEditorUIComponent.OnShortcut |
( |
Widget |
w | ) |
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protected |
◆ SetCoef()
void SCR_QuickPlacingEditorUIComponent.SetCoef |
( |
float |
coef, |
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bool |
instant = false |
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) |
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protected |
◆ SetOffsets()
bool SCR_QuickPlacingEditorUIComponent.SetOffsets |
( |
float |
progress | ) |
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protected |
◆ Show()
void SCR_QuickPlacingEditorUIComponent.Show |
( |
bool |
show | ) |
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protected |
◆ ANIMATION_THRESHOLD
const float SCR_QuickPlacingEditorUIComponent.ANIMATION_THRESHOLD = 0.01 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_QuickPlacingEditorUIComponent.c