Arma Reforger Script API
|
Public Member Functions | |
void | RadioToggle () |
Radio on/off toggle. | |
bool | ChangeFrequencyStep (bool direction) |
Change frequency by a single step, init proc anims. | |
override void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
Set gadget mode. | |
override void | ActivateGadgetUpdate () |
Activate gadget frame update. | |
override void | DeactivateGadgetUpdate () |
Deactivate gadget frame flag. | |
override void | UpdateVisibility (EGadgetMode mode) |
Set visibility when show/hide hand animation starts/finishes. | |
override EGadgetType | GetType () |
Get gadget type. | |
override bool | CanBeHeld () |
Can be held in hand. | |
override bool | IsVisibleEquipped () |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
BaseRadioComponent | GetRadioComponent () |
override void | Update (float timeSlice) |
override void | OnPostInit (IEntity owner) |
Public Member Functions inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | GetAnimVariable () |
float | GetWeaponNoFireTime () |
bool | IsToggledOn () |
Is gadget toggled on/off. | |
void | OnToggleActive (bool state) |
Event called from SCR_GadgetManagerComponent through RPC request. | |
void | OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) |
InventoryItemComponent event. | |
void | OnModeChanged (EGadgetMode mode, IEntity charOwner) |
Gadget mode change event. | |
void | OnSlotOccludedStateChanged (bool occluded) |
Method called when slot to which item is attached to changed its occlusion state. | |
void | ActivateGadgetUpdate () |
Activate gadget frame update. | |
void | DeactivateGadgetUpdate () |
Deactivate gadget frame flag. | |
void | UpdateVisibility (EGadgetMode mode) |
Set visibility when show/hide hand animation starts/finishes. | |
void | ToggleActive (bool state, SCR_EUseContext context) |
Synchronise gadget state. | |
void | ActivateAction () |
Action listener callback. | |
void | ToggleFocused (bool enable) |
Toggle gadget focus state. | |
ChimeraCharacter | GetCharacterOwner () |
Get IEntity in possession of this Gadget. | |
EGadgetType | GetType () |
Get gadget type. | |
EGadgetMode | GetMode () |
Get gadget mode. | |
bool | CanBeHeld () |
Can be held in hand. | |
SCR_EUseContext | GetUseMask () |
Provides value that contains mask of contexts from which this gadget can be toggled. | |
bool | CanBeRaised () |
Gadget has a raised animation version. | |
bool | IsUsingADSControls () |
Gadget uses ADS controls from gadget raisable context. | |
bool | IsVisibleEquipped () |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
void | Update (float timeSlice) |
override bool | RplSave (ScriptBitWriter writer) |
override bool | RplLoad (ScriptBitReader reader) |
override void | OnDelete (IEntity owner) |
override void | OnPostInit (IEntity owner) |
Protected Member Functions | |
void | InitSignals () |
Cache procedural animation signals. | |
Protected Member Functions inherited from SCR_GadgetComponent | |
void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
Set gadget mode. | |
void | ModeClear (EGadgetMode mode) |
Clear gadget mode. | |
void | ConnectToGadgetsSystem () |
Starts on frame update event. | |
void | DisconnectFromGadgetsSystem () |
Protected Member Functions inherited from ScriptGameComponent | |
bool | OnTicksOnRemoteProxy () |
Protected Attributes | |
bool | m_bSignalInit = false |
int | m_iSignalPower = -1 |
int | m_iSignalChannelKhz = -1 |
int | m_iSignalChannelMhz = -1 |
Protected Attributes inherited from SCR_GadgetComponent | |
EGadgetAnimVariable | m_eAnimVariable |
SCR_EUseContext | m_eUseMask |
vector | m_vEquipmentSlotOffset |
float | m_fWeaponNoFireTime |
bool | m_bActivated = false |
EGadgetMode | m_iMode = EGadgetMode.ON_GROUND |
ChimeraCharacter | m_CharacterOwner |
Additional Inherited Members | |
Public Attributes inherited from SCR_GadgetComponent | |
bool | m_bFocused |
override void SCR_RadioComponent.ActivateGadgetUpdate | ( | ) |
Activate gadget frame update.
Implements SCR_GadgetComponent.
override bool SCR_RadioComponent.CanBeHeld | ( | ) |
bool SCR_RadioComponent.ChangeFrequencyStep | ( | bool | direction | ) |
Change frequency by a single step, init proc anims.
[in] | direction | decides whether the frequency is increased (true) / decreased (false) |
override void SCR_RadioComponent.DeactivateGadgetUpdate | ( | ) |
Deactivate gadget frame flag.
Implements SCR_GadgetComponent.
BaseRadioComponent SCR_RadioComponent.GetRadioComponent | ( | ) |
override EGadgetType SCR_RadioComponent.GetType | ( | ) |
|
protected |
Cache procedural animation signals.
override bool SCR_RadioComponent.IsVisibleEquipped | ( | ) |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
Implements SCR_GadgetComponent.
override void SCR_RadioComponent.ModeSwitch | ( | EGadgetMode | mode, |
IEntity | charOwner | ||
) |
Set gadget mode.
[in] | mode | is the target mode being switched to |
[in] | charOwner |
Implements SCR_GadgetComponent.
override void SCR_RadioComponent.OnPostInit | ( | IEntity | owner | ) |
Implements SCR_GadgetComponent.
void SCR_RadioComponent.RadioToggle | ( | ) |
Radio on/off toggle.
override void SCR_RadioComponent.Update | ( | float | timeSlice | ) |
[in] | timeSlice |
Implements SCR_GadgetComponent.
override void SCR_RadioComponent.UpdateVisibility | ( | EGadgetMode | mode | ) |
Set visibility when show/hide hand animation starts/finishes.
Implements SCR_GadgetComponent.
|
protected |
|
protected |
|
protected |
|
protected |