|
| static const ResourceName | LAYOUT = "{03826F525D905105}UI/layouts/Editor/Saving/Save_Entry.layout" |
| |
◆ GetLayout()
| ResourceName SCR_Save_EntryWidgets.GetLayout |
( |
| ) |
|
◆ Init()
| bool SCR_Save_EntryWidgets.Init |
( |
notnull Widget | root | ) |
|
◆ LAYOUT
| const ResourceName SCR_Save_EntryWidgets.LAYOUT = "{03826F525D905105}UI/layouts/Editor/Saving/Save_Entry.layout" |
|
staticprotected |
◆ m_DeleteButtonComponent0
◆ m_DeleteButtonComponent1
◆ m_LoadButtonComponent0
◆ m_LoadButtonComponent1
◆ m_SaveButtonComponent0
◆ m_SaveButtonComponent1
◆ m_wDeleteButton
| ButtonWidget SCR_Save_EntryWidgets.m_wDeleteButton |
◆ m_wEntryName
| RichTextWidget SCR_Save_EntryWidgets.m_wEntryName |
◆ m_wEntryVersion
| TextWidget SCR_Save_EntryWidgets.m_wEntryVersion |
◆ m_wLoadButton
| ButtonWidget SCR_Save_EntryWidgets.m_wLoadButton |
◆ m_wPreviewDate
| TextWidget SCR_Save_EntryWidgets.m_wPreviewDate |
◆ m_wPreviewTime
| TextWidget SCR_Save_EntryWidgets.m_wPreviewTime |
◆ m_wPreviewWorld
| TextWidget SCR_Save_EntryWidgets.m_wPreviewWorld |
◆ m_wSaveButton
| ButtonWidget SCR_Save_EntryWidgets.m_wSaveButton |
◆ m_wSaveImage
| ImageWidget SCR_Save_EntryWidgets.m_wSaveImage |
◆ m_wScenarioImage
| ImageWidget SCR_Save_EntryWidgets.m_wScenarioImage |
◆ m_wScenarioInfoList
| HorizontalLayoutWidget SCR_Save_EntryWidgets.m_wScenarioInfoList |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Save/SCR_Save_EntryWidgets.c