Arma Reforger Script API
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Public Member Functions | |
void | SCR_ScenarioConfirmationDialogUi (MissionWorkshopItem scenario, ScriptInvokerBool onFavoritesResponse=null) |
override void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
OVERRIDES. | |
override void | OnMenuClose () |
override void | OnButtonPressed (SCR_InputButtonComponent button) |
override SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
MissionWorkshopItem | GetScenario () |
PUBLIC. | |
ScriptInvokerMissionWorkshopItem | GetOnFavorite () |
Public Member Functions inherited from SCR_ConfigurableDialogUi | |
Widget | GetRootWidget () |
OverlayWidget | GetDialogBaseOverlay () |
Returns the base dialog overlay (the rectangle covered by the background). Useful for dialog wide darkening (e.g. by SCR_LoadingOverlay) | |
Widget | GetContentLayoutRoot () |
Returns the root of the content layout. | |
SCR_ConfigurableDialogUiPreset | GetDialogPreset () |
void | Close () |
void | SetTitle (string text) |
void | SetMessage (string text) |
void | SetMessageColor (Color color) |
TextWidget | GetMessageWidget () |
string | GetMessageStr () |
void | SetTitleIcon (ResourceName image, string imageName) |
Set title icons with custom image. | |
void | SetIconColor (Color color) |
Set title icons with custom image. | |
void | SetStyle (EConfigurableDialogStyle type) |
Sets colors based on style. | |
void | BindButtonConfirm (SCR_InputButtonComponent button) |
Allows to register a custom button to call OnConfirm (i.e. one not in the conf files but placed by hand in the layout) | |
void | BindButtonCancel (SCR_InputButtonComponent button) |
Allows to register a custom button to call OnCancel (i.e. one not in the conf files but placed by hand in the layout) | |
void | BindButtonGeneric (SCR_InputButtonComponent button, string tag=string.Empty) |
Allows to register a custom button to call OnButtonPressed (i.e. one not in the conf files but placed by hand in the layout). An empty tag will result in the widget's name being used instead. | |
SCR_InputButtonComponent | FindButton (string tag) |
Returns a button with given tag. | |
string | GetButtonTag (SCR_InputButtonComponent button) |
Returns a button's tag. | |
void | OnMenuUpdate (float tDelta) |
void | OnMenuFocusGained () |
void | OnMenuFocusLost () |
void | OnMenuShow () |
void | OnMenuHide () |
void | OnMenuClose () |
Public Attributes | |
MissionWorkshopItem | m_Scenario |
Public Attributes inherited from SCR_ConfigurableDialogUi | |
ref ScriptInvoker | m_OnConfirm = new ScriptInvoker() |
ref ScriptInvoker | m_OnCancel = new ScriptInvoker() |
ref ScriptInvoker | m_OnClose = new ScriptInvoker() |
ref ScriptInvoker | m_OnCloseStart = new ScriptInvoker() |
ref ScriptInvoker | m_OnButtonPressed = new ScriptInvoker() |
Protected Member Functions | |
void | OnCommStatusCheckFinished (SCR_ECommStatus status, float responseTime, float lastSuccessTime, float lastFailTime) |
PROTECTED. | |
void | OnFavoritesButton () |
void | UpdateFavoriteWidgets (bool isFavorite) |
Protected Member Functions inherited from SCR_ConfigurableDialogUi | |
void | OnConfirm () |
void | OnCancel () |
void | OnButtonPressed (SCR_InputButtonComponent button) |
void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
Called last of all, after all the initialization of main element done. | |
void | Init (Widget root, SCR_ConfigurableDialogUiPreset preset, MenuBase proxyMenu) |
void | InitWidgets () |
SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
void | Internal_Close () |
void | InitAttributedVariables () |
Verifies that all attributed variables are set up. | |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ConfigurableDialogUi | |
static SCR_ConfigurableDialogUi | CreateFromPreset (ResourceName presetsResourceName, string tag, SCR_ConfigurableDialogUi customDialogObj=null) |
Creates a dialog from preset. | |
static SCR_ConfigurableDialogUi | GetCurrentDialog () |
static string | GetCurrentDialogTag () |
static bool | IsPresetValid (ResourceName presetsResourceName, string tag) |
Static Public Attributes inherited from SCR_ConfigurableDialogUi | |
static const ResourceName | NAVIGATION_BUTTON_LAYOUT = "{87037226B1A2064B}UI/layouts/WidgetLibrary/Buttons/WLib_NavigationButtonSuperSmall.layout" |
static const string | BUTTON_CONFIRM = "confirm" |
static const string | BUTTON_CANCEL = "cancel" |
Static Protected Member Functions inherited from SCR_ConfigurableDialogUi | |
static SCR_ConfigurableDialogUi | CreateByPreset (SCR_ConfigurableDialogUiPreset preset, SCR_ConfigurableDialogUi customDialogObj=null) |
static Widget | GetContentWidget (Widget baseWidget) |
Returns the container in which to place the content layout. Container must be called ContentLayoutContainer. | |
Static Protected Attributes inherited from SCR_ConfigurableDialogUi | |
static SCR_ConfigurableDialogUi | m_CurrentDialog |
void SCR_ScenarioConfirmationDialogUi.SCR_ScenarioConfirmationDialogUi | ( | MissionWorkshopItem | scenario, |
ScriptInvokerBool | onFavoritesResponse = null |
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override SCR_InputButtonComponent SCR_ScenarioConfirmationDialogUi.CreateButton | ( | SCR_ConfigurableDialogUiButtonPreset | buttonPreset | ) |
Implements SCR_ConfigurableDialogUi.
ScriptInvokerMissionWorkshopItem SCR_ScenarioConfirmationDialogUi.GetOnFavorite | ( | ) |
MissionWorkshopItem SCR_ScenarioConfirmationDialogUi.GetScenario | ( | ) |
PUBLIC.
override void SCR_ScenarioConfirmationDialogUi.OnButtonPressed | ( | SCR_InputButtonComponent | button | ) |
Implements SCR_ConfigurableDialogUi.
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PROTECTED.
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override void SCR_ScenarioConfirmationDialogUi.OnMenuClose | ( | ) |
Implements SCR_ConfigurableDialogUi.
override void SCR_ScenarioConfirmationDialogUi.OnMenuOpen | ( | SCR_ConfigurableDialogUiPreset | preset | ) |
OVERRIDES.
Update visuals
Content layout
Type and player count
Source addon
Footer Buttons
Star button
Favorites widgets update
Implements SCR_ConfigurableDialogUi.
Implemented in SCR_GMSaveDialog.
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If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class.
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MissionWorkshopItem SCR_ScenarioConfirmationDialogUi.m_Scenario |