◆ Evaluate()
| void SCR_ScenarioFrameworkAIActionOnAgentCountChanged.Evaluate |
( |
SCR_AIGroup | group, |
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AIAgent | child ) |
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protected |
◆ GetSubActions()
◆ Init()
| override void SCR_ScenarioFrameworkAIActionOnAgentCountChanged.Init |
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SCR_AIGroup | targetAIGroup, |
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IEntity | entity ) |
◆ OnActivate()
| override void SCR_ScenarioFrameworkAIActionOnAgentCountChanged.OnActivate |
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◆ OnAgentCountDecreased()
| void SCR_ScenarioFrameworkAIActionOnAgentCountChanged.OnAgentCountDecreased |
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SCR_AIGroup | group, |
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AIAgent | child ) |
◆ OnAgentCountIncreased()
| void SCR_ScenarioFrameworkAIActionOnAgentCountChanged.OnAgentCountIncreased |
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AIAgent | child | ) |
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◆ m_aActionsOnAICountChanged
◆ m_AISlotEntity
| IEntity SCR_ScenarioFrameworkAIActionOnAgentCountChanged.m_AISlotEntity |
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protected |
◆ m_eComparisonOperator
| SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkAIActionOnAgentCountChanged.m_eComparisonOperator |
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protected |
◆ m_iActivationPercentage
| int SCR_ScenarioFrameworkAIActionOnAgentCountChanged.m_iActivationPercentage |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIActionOnAgentCountChanged.c