◆ GetSubActions()
◆ Init()
void SCR_ScenarioFrameworkAIAction.Init |
( |
SCR_AIGroup |
targetAIGroup, |
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|
IEntity |
entity |
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) |
| |
◆ OnActivate()
void SCR_ScenarioFrameworkAIAction.OnActivate |
( |
| ) |
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Implemented in SCR_ScenarioFrameworkAIActionChangeAttachedAI, SCR_ScenarioFrameworkAIActionDisableLOD, SCR_ScenarioFrameworkAIActionOnThreatStateChanged, SCR_ScenarioFrameworkAIActionOnWaypointCompleted, SCR_ScenarioFrameworkAIActionSetCharacterStance, SCR_ScenarioFrameworkAIActionSetCombatType, SCR_ScenarioFrameworkAIActionSetFormation, SCR_ScenarioFrameworkAIActionSetHoldFire, SCR_ScenarioFrameworkAIActionSetMaxAutonomousDistance, SCR_ScenarioFrameworkAIActionSetMovementType, SCR_ScenarioFrameworkAIActionSetPerceptionFactor, SCR_ScenarioFrameworkAIActionSetSkill, SCR_ScenarioFrameworkAIActionShootFlare, and SCR_ScenarioFrameworkAIAddWaypoint.
◆ m_AIGroup
◆ m_bDebug
bool SCR_ScenarioFrameworkAIAction.m_bDebug |
◆ m_IEntity
IEntity SCR_ScenarioFrameworkAIAction.m_IEntity |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIAction.c