◆ Init()
◆ OnActivate()
| void SCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger.OnActivate |
( |
SCR_ScenarioFrameworkParam< IEntity > | param | ) |
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◆ RegisterOnChange()
| void SCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger.RegisterOnChange |
( |
| ) |
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◆ m_eComparisonOperator
| SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger.m_eComparisonOperator |
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protected |
◆ m_Getter
◆ m_iValue
| int SCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger.m_iValue |
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protected |
◆ m_Trigger
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionInputs/SCR_ScenarioFrameworkActionInputCheckEntitiesInTrigger.c