◆ ConditionCheck()
| bool SCR_ScenarioFrameworkDamageContextConditionBase.ConditionCheck |
( |
BaseDamageContext | damageContext | ) |
|
◆ Init()
| bool SCR_ScenarioFrameworkDamageContextConditionBase.Init |
( |
BaseDamageContext | damageContext | ) |
|
◆ m_bDebug
| bool SCR_ScenarioFrameworkDamageContextConditionBase.m_bDebug |
◆ m_bNegation
| bool SCR_ScenarioFrameworkDamageContextConditionBase.m_bNegation |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/DamageActions/DamageInstigatorConditions/SCR_ScenarioFrameworkDamageContextConditionBase.c