◆ ConditionCheck()
| override bool SCR_ScenarioFrameworkDamageContextConditionValue.ConditionCheck |
( |
BaseDamageContext | damageContext | ) |
|
◆ m_eComparisonOperator
| SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkDamageContextConditionValue.m_eComparisonOperator |
|
protected |
◆ m_fActivationValue
| float SCR_ScenarioFrameworkDamageContextConditionValue.m_fActivationValue |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/DamageActions/DamageInstigatorConditions/SCR_ScenarioFrameworkDamageContextConditionValue.c