◆ Decrease()
void SCR_ScenarioFrameworkLogicCounter.Decrease |
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IEntity | entity | ) |
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Decreases the counter value by 1.
- Parameters
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◆ GetCounterValue()
int SCR_ScenarioFrameworkLogicCounter.GetCounterValue |
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◆ Increase()
void SCR_ScenarioFrameworkLogicCounter.Increase |
( |
IEntity | entity | ) |
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Increases the counter value by 1.
- Parameters
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◆ OnInput()
override void SCR_ScenarioFrameworkLogicCounter.OnInput |
( |
bool | pSignal = true, |
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IEntity | entity = null ) |
Increases entity or self based on input signal.
- Parameters
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[in] | pSignal | Boolean flag indicating whether input signal is active or not. |
[in] | entity | Increases entity's value if entity is provided, else increases this entity's value. |
Implements SCR_ScenarioFrameworkLogic.
◆ Reset()
void SCR_ScenarioFrameworkLogicCounter.Reset |
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| ) |
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◆ RestoreToDefault()
override void SCR_ScenarioFrameworkLogicCounter.RestoreToDefault |
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◆ SetCounterValue()
void SCR_ScenarioFrameworkLogicCounter.SetCounterValue |
( |
int | value | ) |
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- Parameters
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[in] | value | Sets counter value. |
◆ m_aOnDecreaseActions
◆ m_aOnIncreaseActions
◆ m_iCnt
int SCR_ScenarioFrameworkLogicCounter.m_iCnt = 0 |
◆ m_iCountTo
int SCR_ScenarioFrameworkLogicCounter.m_iCountTo |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLogic.c