◆ EvaluateDistance()
| void SCR_ScenarioFrameworkLogicDistance.EvaluateDistance |
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◆ Init()
| override void SCR_ScenarioFrameworkLogicDistance.Init |
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◆ RestoreToDefault()
| override void SCR_ScenarioFrameworkLogicDistance.RestoreToDefault |
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◆ m_eComparisonOperator
| SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkLogicDistance.m_eComparisonOperator |
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◆ m_EntityA
| IEntity SCR_ScenarioFrameworkLogicDistance.m_EntityA |
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◆ m_EntityB
| IEntity SCR_ScenarioFrameworkLogicDistance.m_EntityB |
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◆ m_fDistance
| float SCR_ScenarioFrameworkLogicDistance.m_fDistance |
◆ m_GetterA
◆ m_GetterB
◆ m_iDelay
| int SCR_ScenarioFrameworkLogicDistance.m_iDelay |
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The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLogicDistance.c