◆ OnInput()
override void SCR_ScenarioFrameworkLogicOR.OnInput |
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bool | pSignal = true, |
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IEntity | entity = null ) |
Controls input activation count.
- Parameters
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[in] | pSignal | pSignal is a boolean parameter indicating whether an input signal is received or not. If true, it increments activation count; |
[in] | entity | Input entity represents an optional parameter in the method, which can be an instance of any entity in the game world. It is |
Implements SCR_ScenarioFrameworkLogic.
◆ m_iActivations
int SCR_ScenarioFrameworkLogicOR.m_iActivations = 0 |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Components/SCR_ScenarioFrameworkLogic.c