◆ GetSubActions()
◆ Init()
◆ OnActivate()
void SCR_ScenarioFrameworkMedicalAction.OnActivate |
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Implemented in SCR_ScenarioFrameworkMedicalActionAddParticularBleeding, SCR_ScenarioFrameworkMedicalActionAddRandomBleeding, SCR_ScenarioFrameworkMedicalActionRemoveAllBleedings, SCR_ScenarioFrameworkMedicalActionRemoveGroupBleeding, SCR_ScenarioFrameworkMedicalActionSetBleedingRate, SCR_ScenarioFrameworkMedicalActionSetBlood, SCR_ScenarioFrameworkMedicalActionSetPermitUnconsciousness, SCR_ScenarioFrameworkMedicalActionSetRegenerationRate, SCR_ScenarioFrameworkMedicalActionSetResilience, SCR_ScenarioFrameworkMedicalActionSetSalineBaggedGroup, and SCR_ScenarioFrameworkMedicalActionSetTourniquettedGroup.
◆ m_bDebug
bool SCR_ScenarioFrameworkMedicalAction.m_bDebug |
◆ m_DamageManager
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/MedicalActions/SCR_ScenarioFrameworkMedicalAction.c