◆ GetActions()
◆ Init()
Initializes spawn point with given parameters.
- Parameters
-
| [in] | object | of layer base from which entity is further retrieved |
Implements SCR_ScenarioFrameworkPlugin.
◆ OnFinalizeSpawnDone_S()
Spawns an entity at a specific spawn point, activates actions associated with the spawn point on entity spawn.
- Parameters
-
| [in] | requestComponent | RequestComponent represents the spawn request component for the scenario framework plugin spawn point. |
| [in] | data | Spawn data represents the parameters for spawning an entity at a specific location in the scenario. |
| [in] | entity | Spawned entity representing an object in the game world. |
◆ m_aActionsOnSpawnPointUsed
◆ m_Asset
| IEntity SCR_ScenarioFrameworkPluginSpawnPoint.m_Asset |
◆ m_bPassSpawnedEntity
| bool SCR_ScenarioFrameworkPluginSpawnPoint.m_bPassSpawnedEntity |
◆ m_bShowInDeployMapOnly
| bool SCR_ScenarioFrameworkPluginSpawnPoint.m_bShowInDeployMapOnly |
◆ m_bTimedSpawnPoint
| bool SCR_ScenarioFrameworkPluginSpawnPoint.m_bTimedSpawnPoint |
◆ m_bUseNearbySpawnPositions
| bool SCR_ScenarioFrameworkPluginSpawnPoint.m_bUseNearbySpawnPositions |
◆ m_fRespawnTime
| float SCR_ScenarioFrameworkPluginSpawnPoint.m_fRespawnTime |
◆ m_fSpawnPositionUsageRange
| float SCR_ScenarioFrameworkPluginSpawnPoint.m_fSpawnPositionUsageRange |
◆ m_fSpawnRadius
| float SCR_ScenarioFrameworkPluginSpawnPoint.m_fSpawnRadius |
◆ m_Info
| ref SCR_UIInfo SCR_ScenarioFrameworkPluginSpawnPoint.m_Info |
◆ m_sFaction
| string SCR_ScenarioFrameworkPluginSpawnPoint.m_sFaction |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Plugins/SCR_ScenarioFrameworkPluginSpawnPoint.c