◆ Init()
◆ OnWBKeyChanged()
◆ m_aCustomTriggerConditions
◆ m_aPrefabFilter
◆ m_aSpecificClassNames
ref array<string> SCR_ScenarioFrameworkPluginTrigger.m_aSpecificClassNames |
◆ m_bEnableAudio
bool SCR_ScenarioFrameworkPluginTrigger.m_bEnableAudio |
◆ m_bNotificationEnabled
bool SCR_ScenarioFrameworkPluginTrigger.m_bNotificationEnabled |
◆ m_bOnce
bool SCR_ScenarioFrameworkPluginTrigger.m_bOnce |
◆ m_bSearchVehicleInventory
bool SCR_ScenarioFrameworkPluginTrigger.m_bSearchVehicleInventory |
◆ m_eActivationPresence
SCR_EScenarioFrameworkTriggerActivation SCR_ScenarioFrameworkPluginTrigger.m_eActivationPresence |
◆ m_fActivationCountdownTimer
float SCR_ScenarioFrameworkPluginTrigger.m_fActivationCountdownTimer |
◆ m_fAreaRadius
float SCR_ScenarioFrameworkPluginTrigger.m_fAreaRadius |
◆ m_fMinimumPlayersNeededPercentage
float SCR_ScenarioFrameworkPluginTrigger.m_fMinimumPlayersNeededPercentage |
◆ m_fUpdateRate
float SCR_ScenarioFrameworkPluginTrigger.m_fUpdateRate |
◆ m_sActivatedByThisFaction
FactionKey SCR_ScenarioFrameworkPluginTrigger.m_sActivatedByThisFaction |
◆ m_sCountdownAudio
string SCR_ScenarioFrameworkPluginTrigger.m_sCountdownAudio |
◆ m_sPlayerActivationNotificationTitle
string SCR_ScenarioFrameworkPluginTrigger.m_sPlayerActivationNotificationTitle |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Plugins/SCR_ScenarioFrameworkPluginTrigger.c