Arma Reforger Script API
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Public Member Functions | |
void | SetTaskState (SCR_TaskState state) |
void | SetLayerTask (SCR_ScenarioFrameworkLayerTask layer) |
SCR_ScenarioFrameworkLayerTask | GetLayerTask () |
override void | OnStateChanged (SCR_TaskState previousState, SCR_TaskState newState) |
An event called when the state of this task has been changed. | |
override void | Finish (bool showMsg=true) |
Finishes mission based on player's faction, shows message if player's faction matches target faction. | |
void | SetTaskAsset (IEntity object) |
void | RehookTaskAsset (IEntity object) |
Updates linked entity for this task. | |
IEntity | GetAsset () |
void | SetSlotTask (SCR_ScenarioFrameworkSlotTask slotTask) |
SCR_ScenarioFrameworkSlotTask | GetSlotTask () |
SCR_ScenarioFrameworkTaskSupportEntity | GetSupportEntity () |
void | SetTaskExecutionBriefing (string text) |
string | GetTaskExecutionBriefing () |
void | SetSpawnedEntityName (string name) |
string | GetSpawnedEntityName () |
override string | GetTaskListTaskText () |
override void | Serialize (ScriptBitWriter writer) |
Serializes task execution briefing and spawned entity name. | |
override void | Deserialize (ScriptBitReader reader) |
Deserializes task execution briefing and spawned entity name from ScriptBitReader. | |
void | Init () |
Initializes support entity, sets task entity, updates blacklist if necessary. | |
override void | EOnInit (IEntity owner) |
Initializes task manager if it exists, otherwise returns without action. | |
Public Member Functions inherited from SCR_BaseTask | |
void | OnDelete () |
bool | NotifyAssignment () |
bool | NotifyUnassign () |
void | DoNotifyAssignment (int assigneeID) |
void | DoNotifyUnassign (int assigneeID) |
SCR_ERadioMsg | GetAssignMessage () |
SCR_ERadioMsg | GetUnassignMessage () |
ResourceName | GetMapUIElementResourceName () |
string | GetMapDescriptorText () |
void | OnMapOpen (MapConfiguration config) |
void | OnHoverItem (MapItem item) |
string | GetFullTaskIconName () |
string | GetTaskMapIconName () |
string | GetTaskListIconNamePrefix () |
string | GetTaskListIconName () |
string | GetTaskListTaskTitle () |
string | GetMajorModifier () |
string | GetTaskListTaskText () |
Widget | GetParentWidget (notnull Widget rootWidget) |
ResourceName | GetIconImageset () |
void | SetHUDIcon () |
void | SetWidgetIcon (ImageWidget image) |
void | ClearWidgetIcon () |
Remove icon assigned to this task. | |
void | UpdateMapTaskIcon () |
void | UpdatePriorityMapTaskIcon () |
bool | AssignTaskToAI (AIAgent agent) |
string | GetIconName () |
ResourceName | GetImageSetName () |
string | GetIconSuffix () |
string | GetTitleIconString () |
void | SetTitleWidgetText (notnull TextWidget textWidget, string taskText) |
string | GetTitleText () |
void | SetDescriptionWidgetText (notnull TextWidget textWidget, string taskText) |
Widget | GenerateTaskDescriptionUI (notnull Widget rootWidget, array< Widget > widgets) |
void | UpdateTaskListAssignee () |
void | OnAssigneeKilled () |
void | CreateMapUIIcon () |
Faction | GetTargetFaction () |
Returns the faction that should complete this task. | |
void | SetTargetFaction (Faction targetFaction) |
Sets the faction that should complete this task. | |
string | GetFinishText () |
Returns a text informing about the task being finished. | |
bool | IsAssigned () |
Returns whether the task is assigned to someone or not. | |
string | GetAllAssigneeNamesString () |
Returns a string with all the assignees on this task in following format: "PlayerA, PlayerB, ..., PlayerN". | |
void | CheckAssigneeTimeout () |
Checks all the assignees for timeout, if their time is up, they get unassigned. | |
void | SetLastAssigneeAddedTimestamp (float timestamp) |
void | SetIndividual (bool individual) |
Set this task as task for an individual. | |
bool | IsIndividual () |
Returns whether this task is for an individual or not. | |
void | SetIsPriority (bool isPrio) |
bool | IsPriority () |
bool | IsAssignable () |
bool | CanBeAssigned (out SCR_ECannotAssignReasons reason, int playerID=-1) |
Returns whether this task can be assigned to the player with the given player ID If playerID == -1, the local player is used as the target. | |
float | GetLastAssigneeAddedTimestamp () |
Returns the timestamp of last add assignee event. | |
float | GetAssigneeTimeLeft () |
Returns time left the assignee of this task has to finish it, after that they get automatically unassigned. | |
void | SetTaskID (int taskID) |
Sets an ID of this task. | |
int | GetTaskID () |
Returns an ID of this task. | |
SCR_TaskState | GetTaskState () |
Returns the state of this task. | |
void | SetTitle (string title) |
string | GetTitle () |
Return the title of this task. | |
void | SetDescription (string description) |
string | GetDescription () |
Return the description of this task. | |
SCR_BaseTaskExecutor | GetAssignee () |
Returns the first assignee of this task. | |
int | GetAssignees (out array< SCR_BaseTaskExecutor > assignees) |
Returns assignees of this task. | |
int | GetAssigneeCount () |
void | Cancel (bool showMsg=true) |
void | Remove () |
Marks the task as removed. | |
void | Create (bool showMsg=true) |
When the task is created. | |
void | Finish (bool showMsg=true) |
Marks the task as finished. | |
void | Fail (bool showMsg=true) |
Fails the task. | |
void | RemoveAllAssignees () |
Removes every assignee from this task. | |
void | RemoveAssignee (SCR_BaseTaskExecutor assignee, SCR_EUnassignReason reason) |
Removes an assignee, specified as a parameter, from this task. | |
void | AddAssignee (SCR_BaseTaskExecutor assignee, float timestamp) |
Adds a new assignee, specified as a parameter, to this task. | |
void | InitOnSpawn (int pid, IEntity ent) |
void | ToggleHUDIcon (bool show, bool fade=true) |
void | UpdateHUDIcon () |
Widget | GetTaskIconkWidget () |
void | SetTaskIconWidget (Widget w) |
void | SetState (SCR_TaskState state) |
Changes the state of this task to the parameter. | |
void | RegisterTaskUpdate (SCR_ETaskEventMask TaskEventMask) |
Registers task event mask for OnTaskUpdate. | |
void | Serialize (ScriptBitWriter writer) |
void | Deserialize (ScriptBitReader reader) |
override void | EOnInit (IEntity owner) |
void | SCR_BaseTask (IEntitySource src, IEntity parent) |
void | ~SCR_BaseTask () |
Public Attributes | |
string | m_sTaskIntroVoiceline |
Protected Member Functions | |
bool | SetSupportEntity () |
Sets support entity for task. | |
Protected Member Functions inherited from SCR_BaseTask | |
void | ShowPopUpNotification (string subtitle) |
void | UpdateMapInfo () |
bool | DoneByAssignee () |
void | ShowTaskProgress (bool showMsg=true) |
void | ShowAvailableTask (bool afterAssigneeRemoved=false) |
Shows a message informing about this task being available. | |
bool | IsAssignedToLocalPlayer () |
Returns whether this task is assigned to the local player. | |
void | OnAssigneeRemoved (SCR_BaseTaskExecutor oldAssignee) |
An event called when an assignee has been removed from this task. | |
void | OnAssigneeAdded (SCR_BaseTaskExecutor newAssignee) |
An event called when a new assignee has been added to this task. | |
void | OnStateChanged (SCR_TaskState previousState, SCR_TaskState newState) |
An event called when the state of this task has been changed. | |
Additional Inherited Members | |
Static Public Attributes inherited from SCR_BaseTask | |
static const string | TASK_AMOUNT_COMPLETED_TEXT = "#AR-Tasks_AmountCompleted" |
static const string | TASK_PROGRESS_TEXT = "#AR-Tasks_StatusProgress-UC" |
static const string | TASK_FINISHED_TEXT = "#AR-Tasks_StatusFinished-UC" |
static const string | TASK_AVAILABLE_TEXT = "#AR-Tasks_StatusNew-UC" |
static const string | TASK_HINT_TEXT = "#AR-Tasks_Hint" |
static const string | TASK_CANCELLED_TEXT = "#AR-Tasks_StatusCancelled-UC" |
static const string | TASK_COMPLETED_TEXT = "#AR-Tasks_StatusCompleted-UC" |
static const string | TASK_FAILED_TEXT = "#AR-Tasks_StatusFailed-UC" |
static const float | DEFAULT_ASSIGNEE_TIME_LIMIT = 1800 |
static const float | DEFAULT_ASSIGNEE_TIMEOUT_TIME = 60 |
static const int | INVALID_TIMESTAMP = -1 |
static const int | INVALID_TASK_ID = -1 |
static int | s_iCurrentTaskID = 0 |
const string | TASK_BG_M = "Icon_M_Task_BG" |
const string | TASK_O_M = "Icon_M_Task_Outline" |
const string | TASK_BG = "Icon_Task_BG" |
const string | TASK_O = "Icon_Task_Outline" |
const string | TASK_H = "Icon_M_Task_Hover" |
const string | Task_S = "TaskIconSymbol" |
Static Protected Attributes inherited from SCR_BaseTask | |
static const float | PLATFORM_ICON_SIZE = 2 |
override void SCR_ScenarioFrameworkTask.Deserialize | ( | ScriptBitReader | reader | ) |
Deserializes task execution briefing and spawned entity name from ScriptBitReader.
[in] | reader | Reads serialized data from the provided ScriptBitReader object, deserializing it into the object's fields. |
Implements SCR_BaseTask.
override void SCR_ScenarioFrameworkTask.EOnInit | ( | IEntity | owner | ) |
Initializes task manager if it exists, otherwise returns without action.
[in] | owner | The owner represents the entity that initializes this method, typically an object in the game world. |
Implements SCR_BaseTask.
override void SCR_ScenarioFrameworkTask.Finish | ( | bool | showMsg = true | ) |
Finishes mission based on player's faction, shows message if player's faction matches target faction.
[in] | showMsg | Determines if local player's faction matches target faction for message display. |
Implements SCR_BaseTask.
IEntity SCR_ScenarioFrameworkTask.GetAsset | ( | ) |
SCR_ScenarioFrameworkLayerTask SCR_ScenarioFrameworkTask.GetLayerTask | ( | ) |
SCR_ScenarioFrameworkSlotTask SCR_ScenarioFrameworkTask.GetSlotTask | ( | ) |
string SCR_ScenarioFrameworkTask.GetSpawnedEntityName | ( | ) |
SCR_ScenarioFrameworkTaskSupportEntity SCR_ScenarioFrameworkTask.GetSupportEntity | ( | ) |
string SCR_ScenarioFrameworkTask.GetTaskExecutionBriefing | ( | ) |
override string SCR_ScenarioFrameworkTask.GetTaskListTaskText | ( | ) |
Implements SCR_BaseTask.
void SCR_ScenarioFrameworkTask.Init | ( | ) |
Initializes support entity, sets task entity, updates blacklist if necessary.
Implemented in SCR_ScenarioFrameworkTaskArea, SCR_TaskDefend, SCR_TaskDeliver, SCR_TaskDestroyObject, and SCR_TaskKill.
override void SCR_ScenarioFrameworkTask.OnStateChanged | ( | SCR_TaskState | previousState, |
SCR_TaskState | newState | ||
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An event called when the state of this task has been changed.
Implements SCR_BaseTask.
void SCR_ScenarioFrameworkTask.RehookTaskAsset | ( | IEntity | object | ) |
Updates linked entity for this task.
[in] | object | Updates blacklist for garbage system, sets task entity for support entity. |
Implemented in SCR_ScenarioFrameworkTaskArea, SCR_TaskDefend, SCR_TaskDestroyObject, and SCR_TaskKill.
override void SCR_ScenarioFrameworkTask.Serialize | ( | ScriptBitWriter | writer | ) |
Serializes task execution briefing and spawned entity name.
[in] | writer | Writer is used for serializing object data into a stream. |
Implements SCR_BaseTask.
void SCR_ScenarioFrameworkTask.SetLayerTask | ( | SCR_ScenarioFrameworkLayerTask | layer | ) |
[in] | layer | Sets the layer task for this task. |
void SCR_ScenarioFrameworkTask.SetSlotTask | ( | SCR_ScenarioFrameworkSlotTask | slotTask | ) |
[in] | slotTask | that will be linked to this task. |
void SCR_ScenarioFrameworkTask.SetSpawnedEntityName | ( | string | name | ) |
[in] | name | Represents the name for the spawned entity in the game world. |
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Sets support entity for task.
Implemented in SCR_ScenarioFrameworkTaskClearArea, SCR_TaskDefend, SCR_TaskDeliver, SCR_TaskDestroyObject, and SCR_TaskKill.
void SCR_ScenarioFrameworkTask.SetTaskAsset | ( | IEntity | object | ) |
[in] | object | Sets the asset for the task, represented by an entity object. |
void SCR_ScenarioFrameworkTask.SetTaskExecutionBriefing | ( | string | text | ) |
[in] | text | Sets the briefing for task execution. |
void SCR_ScenarioFrameworkTask.SetTaskState | ( | SCR_TaskState | state | ) |
[in] | state | sets state of the task. |
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string SCR_ScenarioFrameworkTask.m_sTaskIntroVoiceline |
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