Arma Reforger Script API
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Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
SCR_ScenarioFrameworkTask Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkTask:
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Public Member Functions

void SetTaskState (SCR_TaskState state)
 
void SetLayerTask (SCR_ScenarioFrameworkLayerTask layer)
 
SCR_ScenarioFrameworkLayerTask GetLayerTask ()
 
override void OnStateChanged (SCR_TaskState previousState, SCR_TaskState newState)
 An event called when the state of this task has been changed.
 
override void Finish (bool showMsg=true)
 Marks the task as finished.
 
void SetTaskAsset (IEntity object)
 
void RehookTaskAsset (IEntity object)
 
IEntity GetAsset ()
 
void SetSlotTask (SCR_ScenarioFrameworkSlotTask slotTask)
 
SCR_ScenarioFrameworkSlotTask GetSlotTask ()
 
SCR_ScenarioFrameworkTaskSupportEntity GetSupportEntity ()
 
void SetTaskExecutionBriefing (string text)
 
string GetTaskExecutionBriefing ()
 
void SetSpawnedEntityName (string name)
 
string GetSpawnedEntityName ()
 
override string GetTaskListTaskText ()
 
override void Serialize (ScriptBitWriter writer)
 
override void Deserialize (ScriptBitReader reader)
 
void Init ()
 
override void EOnInit (IEntity owner)
 
- Public Member Functions inherited from SCR_BaseTask
void OnDelete ()
 
bool NotifyAssignment ()
 
bool NotifyUnassign ()
 
void DoNotifyAssignment (int assigneeID)
 
void DoNotifyUnassign (int assigneeID)
 
SCR_ERadioMsg GetAssignMessage ()
 
SCR_ERadioMsg GetUnassignMessage ()
 
ResourceName GetMapUIElementResourceName ()
 
string GetMapDescriptorText ()
 
void OnMapOpen (MapConfiguration config)
 
void OnHoverItem (MapItem item)
 
string GetTaskMapIconName ()
 
string GetTaskListIconName ()
 
string GetTaskListTaskTitle ()
 
string GetMajorModifier ()
 
string GetTaskListTaskText ()
 
Widget GetParentWidget (notnull Widget rootWidget)
 
ResourceName GetIconImageset ()
 
void SetHUDIcon ()
 
void SetWidgetIcon (ImageWidget image)
 
void ClearWidgetIcon ()
 Remove icon assigned to this task.
 
void UpdateMapTaskIcon ()
 
void UpdatePriorityMapTaskIcon ()
 
bool AssignTaskToAI (AIAgent agent)
 
string GetIconName ()
 
ResourceName GetImageSetName ()
 
string GetIconSuffix ()
 
string GetTitleIconString ()
 
void SetTitleWidgetText (notnull TextWidget textWidget, string taskText)
 
string GetTitleText ()
 
void SetDescriptionWidgetText (notnull TextWidget textWidget, string taskText)
 
Widget GenerateTaskDescriptionUI (notnull Widget rootWidget, array< Widget > widgets)
 
void UpdateTaskListAssignee ()
 
void OnAssigneeKilled ()
 
void CreateMapUIIcon ()
 
Faction GetTargetFaction ()
 Returns the faction that should complete this task.
 
void SetTargetFaction (Faction targetFaction)
 Sets the faction that should complete this task.
 
string GetFinishText ()
 Returns a text informing about the task being finished.
 
bool IsAssigned ()
 Returns whether the task is assigned to someone or not.
 
string GetAllAssigneeNamesString ()
 Returns a string with all the assignees on this task in following format: "PlayerA, PlayerB, ..., PlayerN".
 
void CheckAssigneeTimeout ()
 Checks all the assignees for timeout, if their time is up, they get unassigned.
 
void SetLastAssigneeAddedTimestamp (float timestamp)
 
void SetIndividual (bool individual)
 Set this task as task for an individual.
 
bool IsIndividual ()
 Returns whether this task is for an individual or not.
 
void SetIsPriority (bool isPrio)
 
bool IsPriority ()
 
bool IsAssignable ()
 
bool CanBeAssigned (out SCR_ECannotAssignReasons reason, int playerID=-1)
 Returns whether this task can be assigned to the player with the given player ID If playerID == -1, the local player is used as the target.
 
float GetLastAssigneeAddedTimestamp ()
 Returns the timestamp of last add assignee event.
 
float GetAssigneeTimeLeft ()
 Returns time left the assignee of this task has to finish it, after that they get automatically unassigned.
 
void SetTaskID (int taskID)
 Sets an ID of this task.
 
int GetTaskID ()
 Returns an ID of this task.
 
SCR_TaskState GetTaskState ()
 Returns the state of this task.
 
void SetTitle (string title)
 
string GetTitle ()
 Return the title of this task.
 
void SetDescription (string description)
 
string GetDescription ()
 Return the description of this task.
 
SCR_BaseTaskExecutor GetAssignee ()
 Returns the first assignee of this task.
 
int GetAssignees (out array< SCR_BaseTaskExecutor > assignees)
 Returns assignees of this task.
 
int GetAssigneeCount ()
 
void Cancel (bool showMsg=true)
 
void Remove ()
 Marks the task as removed.
 
void Create (bool showMsg=true)
 When the task is created.
 
void Finish (bool showMsg=true)
 Marks the task as finished.
 
void Fail (bool showMsg=true)
 Fails the task.
 
void RemoveAllAssignees ()
 Removes every assignee from this task.
 
void RemoveAssignee (SCR_BaseTaskExecutor assignee, SCR_EUnassignReason reason)
 Removes an assignee, specified as a parameter, from this task.
 
void AddAssignee (SCR_BaseTaskExecutor assignee, float timestamp)
 Adds a new assignee, specified as a parameter, to this task.
 
void InitOnSpawn (int pid, IEntity ent)
 
void ToggleHUDIcon (bool show, bool fade=true)
 
void UpdateHUDIcon ()
 
Widget GetTaskIconkWidget ()
 
void SetTaskIconWidget (Widget w)
 
void SetState (SCR_TaskState state)
 Changes the state of this task to the parameter.
 
void RegisterTaskUpdate (SCR_ETaskEventMask TaskEventMask)
 Registers task event mask for OnTaskUpdate.
 
void Serialize (ScriptBitWriter writer)
 
void Deserialize (ScriptBitReader reader)
 
override void EOnInit (IEntity owner)
 
void SCR_BaseTask (IEntitySource src, IEntity parent)
 
void ~SCR_BaseTask ()
 

Public Attributes

string m_sTaskIntroVoiceline
 

Protected Member Functions

bool SetSupportEntity ()
 
- Protected Member Functions inherited from SCR_BaseTask
void ShowPopUpNotification (string subtitle)
 
void UpdateMapInfo ()
 
bool DoneByAssignee ()
 
void ShowTaskProgress (bool showMsg=true)
 
void ShowAvailableTask (bool afterAssigneeRemoved=false)
 Shows a message informing about this task being available.
 
bool IsAssignedToLocalPlayer ()
 Returns whether this task is assigned to the local player.
 
void OnAssigneeRemoved (SCR_BaseTaskExecutor oldAssignee)
 An event called when an assignee has been removed from this task.
 
void OnAssigneeAdded (SCR_BaseTaskExecutor newAssignee)
 An event called when a new assignee has been added to this task.
 
void OnStateChanged (SCR_TaskState previousState, SCR_TaskState newState)
 An event called when the state of this task has been changed.
 

Protected Attributes

IEntity m_Asset
 
SCR_ScenarioFrameworkTaskSupportEntity m_SupportEntity
 
SCR_ScenarioFrameworkLayerTask m_LayerTask
 
SCR_ScenarioFrameworkSlotTask m_SlotTask
 
string m_sTaskExecutionBriefing
 
string m_sSpawnedEntityName
 
- Protected Attributes inherited from SCR_BaseTask
string m_sName
 
string m_sDescription
 
bool m_bAssignable
 
bool m_bIndividualTask
 
string m_sMapIconName
 
string m_sTaskListIconName
 
string m_sMajorModifier
 
ResourceName m_sMapUIElementResourceName
 
ResourceName m_sIconImageset
 
SCR_ERadioMsg m_eAssignMessage
 
bool m_bNotifyAssignment
 
SCR_ERadioMsg m_eUnassignMessage
 
bool m_bNotifyUnassign
 
ResourceName m_sHUDIcon
 
Faction m_TargetFaction = null
 
int m_iTaskID = INVALID_TASK_ID
 
float m_fAssigneeTimeLimit = DEFAULT_ASSIGNEE_TIME_LIMIT
 
float m_fLastAssigneeAddedTimestamp = INVALID_TIMESTAMP
 
ref array< SCR_BaseTaskExecutorm_aAssignees = new array<SCR_BaseTaskExecutor>()
 
SCR_TaskState m_eState
 
SCR_BaseTaskExecutor m_TimedOutAssignee = null
 
float m_fAssigneeTimeoutTimestamp = INVALID_TIMESTAMP
 
SCR_MapDescriptorComponent m_MapDescriptor
 
ImageWidget m_wHUDIcon
 
Widget m_wMapTaskIcon
 
Widget m_wTaskListDescription
 
bool m_bIsPriority
 
SCR_PlayerFactionAffiliationComponent m_sPlyFactionAffilComp
 
float m_fMajorSize = 80
 

Additional Inherited Members

- Static Public Attributes inherited from SCR_BaseTask
static const string TASK_AMOUNT_COMPLETED_TEXT = "#AR-Tasks_AmountCompleted"
 
static const string TASK_PROGRESS_TEXT = "#AR-Tasks_StatusProgress-UC"
 
static const string TASK_FINISHED_TEXT = "#AR-Tasks_StatusFinished-UC"
 
static const string TASK_AVAILABLE_TEXT = "#AR-Tasks_StatusNew-UC"
 
static const string TASK_HINT_TEXT = "#AR-Tasks_Hint"
 
static const string TASK_CANCELLED_TEXT = "#AR-Tasks_StatusCancelled-UC"
 
static const string TASK_COMPLETED_TEXT = "#AR-Tasks_StatusCompleted-UC"
 
static const string TASK_FAILED_TEXT = "#AR-Tasks_StatusFailed-UC"
 
static const float DEFAULT_ASSIGNEE_TIME_LIMIT = 1800
 
static const float DEFAULT_ASSIGNEE_TIMEOUT_TIME = 60
 
static const int INVALID_TIMESTAMP = -1
 
static const int INVALID_TASK_ID = -1
 
static int s_iCurrentTaskID = 0
 
const string TASK_BG_M = "Icon_M_Task_BG"
 
const string TASK_O_M = "Icon_M_Task_Outline"
 
const string TASK_BG = "Icon_Task_BG"
 
const string TASK_O = "Icon_Task_Outline"
 
const string TASK_H = "Icon_M_Task_Hover"
 
const string Task_S = "TaskIconSymbol"
 

Member Function Documentation

◆ Deserialize()

override void SCR_ScenarioFrameworkTask.Deserialize ( ScriptBitReader  reader)

Implements SCR_BaseTask.

◆ EOnInit()

override void SCR_ScenarioFrameworkTask.EOnInit ( IEntity  owner)

Implements SCR_BaseTask.

◆ Finish()

override void SCR_ScenarioFrameworkTask.Finish ( bool  showMsg = true)

Marks the task as finished.

Implements SCR_BaseTask.

◆ GetAsset()

IEntity SCR_ScenarioFrameworkTask.GetAsset ( )

◆ GetLayerTask()

SCR_ScenarioFrameworkLayerTask SCR_ScenarioFrameworkTask.GetLayerTask ( )

◆ GetSlotTask()

SCR_ScenarioFrameworkSlotTask SCR_ScenarioFrameworkTask.GetSlotTask ( )

◆ GetSpawnedEntityName()

string SCR_ScenarioFrameworkTask.GetSpawnedEntityName ( )

◆ GetSupportEntity()

SCR_ScenarioFrameworkTaskSupportEntity SCR_ScenarioFrameworkTask.GetSupportEntity ( )

◆ GetTaskExecutionBriefing()

string SCR_ScenarioFrameworkTask.GetTaskExecutionBriefing ( )

◆ GetTaskListTaskText()

override string SCR_ScenarioFrameworkTask.GetTaskListTaskText ( )

Implements SCR_BaseTask.

◆ Init()

void SCR_ScenarioFrameworkTask.Init ( )

◆ OnStateChanged()

override void SCR_ScenarioFrameworkTask.OnStateChanged ( SCR_TaskState  previousState,
SCR_TaskState  newState 
)

An event called when the state of this task has been changed.

Implements SCR_BaseTask.

◆ RehookTaskAsset()

void SCR_ScenarioFrameworkTask.RehookTaskAsset ( IEntity  object)

◆ Serialize()

override void SCR_ScenarioFrameworkTask.Serialize ( ScriptBitWriter  writer)

Implements SCR_BaseTask.

◆ SetLayerTask()

void SCR_ScenarioFrameworkTask.SetLayerTask ( SCR_ScenarioFrameworkLayerTask  layer)

◆ SetSlotTask()

void SCR_ScenarioFrameworkTask.SetSlotTask ( SCR_ScenarioFrameworkSlotTask  slotTask)

◆ SetSpawnedEntityName()

void SCR_ScenarioFrameworkTask.SetSpawnedEntityName ( string  name)

◆ SetSupportEntity()

bool SCR_ScenarioFrameworkTask.SetSupportEntity ( )
protected

◆ SetTaskAsset()

void SCR_ScenarioFrameworkTask.SetTaskAsset ( IEntity  object)

◆ SetTaskExecutionBriefing()

void SCR_ScenarioFrameworkTask.SetTaskExecutionBriefing ( string  text)

◆ SetTaskState()

void SCR_ScenarioFrameworkTask.SetTaskState ( SCR_TaskState  state)

Member Data Documentation

◆ m_Asset

IEntity SCR_ScenarioFrameworkTask.m_Asset
protected

◆ m_LayerTask

SCR_ScenarioFrameworkLayerTask SCR_ScenarioFrameworkTask.m_LayerTask
protected

◆ m_SlotTask

SCR_ScenarioFrameworkSlotTask SCR_ScenarioFrameworkTask.m_SlotTask
protected

◆ m_sSpawnedEntityName

string SCR_ScenarioFrameworkTask.m_sSpawnedEntityName
protected

◆ m_sTaskExecutionBriefing

string SCR_ScenarioFrameworkTask.m_sTaskExecutionBriefing
protected

◆ m_sTaskIntroVoiceline

string SCR_ScenarioFrameworkTask.m_sTaskIntroVoiceline

◆ m_SupportEntity

SCR_ScenarioFrameworkTaskSupportEntity SCR_ScenarioFrameworkTask.m_SupportEntity
protected

The documentation for this interface was generated from the following file: