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Arma Reforger Script API
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Public Member Functions | |
| override void | SetupWaypoint (IEntity waypointEntity) |
| void | SetWaypointHoldingTime (float time) |
| float | GetWaypointHoldingTime () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointBoarding | |
| void | SetDriverAllowed (bool enabled) |
| bool | GetDriverAllowed () |
| void | SetGunnerAllowed (bool enabled) |
| bool | GetGunnerAllowed () |
| void | SetCargoAllowed (bool enabled) |
| bool | GetCargoAllowed () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted | |
| void | SCR_ScenarioFrameworkWaypointScripted () |
| void | SetWaypointPriorityLevel (float priority) |
| float | GetWaypointPriorityLevel () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypoint | |
| void | SetWaypointCompletionRadius (float radius) |
| float | GetWaypointCompletionRadius () |
| void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
| EAIWaypointCompletionType | GetWaypointCompletionType () |
| void | SetWaypointPrefab (ResourceName prefab) |
| ResourceName | GetWaypointPrefab () |
Additional Inherited Members | |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
| SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
| Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted | |
| ref array< ref SCR_AISettingBase > | m_aSettings |
| float SCR_ScenarioFrameworkWaypointBoardingTimed.GetWaypointHoldingTime | ( | ) |
Implemented in SCR_ScenarioFrameworkWaypointGetInNearest.
| override void SCR_ScenarioFrameworkWaypointBoardingTimed.SetupWaypoint | ( | IEntity | waypointEntity | ) |
| [in] | waypointEntity |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| void SCR_ScenarioFrameworkWaypointBoardingTimed.SetWaypointHoldingTime | ( | float | time | ) |
| [in] | time |
Implemented in SCR_ScenarioFrameworkWaypointGetInNearest.