◆ GetCargoAllowed()
| override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetCargoAllowed |
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| ) |
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◆ GetDriverAllowed()
| override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetDriverAllowed |
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| ) |
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◆ GetGunnerAllowed()
| override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetGunnerAllowed |
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| ) |
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◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
◆ GetWaypointHoldingTime()
| override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointHoldingTime |
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◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
| override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointPriorityLevel |
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| ) |
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◆ SetCargoAllowed()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetCargoAllowed |
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bool | enabled | ) |
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◆ SetDriverAllowed()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetDriverAllowed |
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bool | enabled | ) |
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◆ SetGunnerAllowed()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetGunnerAllowed |
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bool | enabled | ) |
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◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointCompletionRadius |
( |
float | radius | ) |
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◆ SetWaypointCompletionType()
◆ SetWaypointHoldingTime()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointHoldingTime |
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float | time | ) |
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◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointPrefab |
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ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
| override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointPriorityLevel |
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float | priority | ) |
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◆ m_bCargoAllowed
| bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bCargoAllowed |
◆ m_bDriverAllowed
| bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bDriverAllowed |
◆ m_bGunnerAllowed
| bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bGunnerAllowed |
◆ m_eAIWaypointCompletionType
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointGetInNearest.m_fCompletionRadius |
◆ m_fHoldingTime
| float SCR_ScenarioFrameworkWaypointGetInNearest.m_fHoldingTime |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointGetInNearest.m_fPriorityLevel |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointGetInNearest.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointGetInNearest.c