Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkWaypointGetInNearest Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointGetInNearest:
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Public Member Functions

override void SetDriverAllowed (bool enabled)
 
override bool GetDriverAllowed ()
 
override void SetGunnerAllowed (bool enabled)
 
override bool GetGunnerAllowed ()
 
override void SetCargoAllowed (bool enabled)
 
override bool GetCargoAllowed ()
 
override void SetWaypointHoldingTime (float time)
 
override float GetWaypointHoldingTime ()
 
override void SetWaypointCompletionRadius (float radius)
 
override float GetWaypointCompletionRadius ()
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypointBoardingTimed
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointHoldingTime (float time)
 
float GetWaypointHoldingTime ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetDriverAllowed (bool enabled)
 
bool GetDriverAllowed ()
 
void SetGunnerAllowed (bool enabled)
 
bool GetGunnerAllowed ()
 
void SetCargoAllowed (bool enabled)
 
bool GetCargoAllowed ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointPriorityLevel (float priority)
 
float GetWaypointPriorityLevel ()
 
void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 
void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
EAIWaypointCompletionType GetWaypointCompletionType ()
 
void SetWaypointPrefab (ResourceName prefab)
 
ResourceName GetWaypointPrefab ()
 

Public Attributes

float m_fCompletionRadius
 
ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
float m_fHoldingTime
 
bool m_bDriverAllowed
 
bool m_bGunnerAllowed
 
bool m_bCargoAllowed
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Member Function Documentation

◆ GetCargoAllowed()

override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetCargoAllowed ( )

◆ GetDriverAllowed()

override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetDriverAllowed ( )

◆ GetGunnerAllowed()

override bool SCR_ScenarioFrameworkWaypointGetInNearest.GetGunnerAllowed ( )

◆ GetWaypointCompletionRadius()

override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointCompletionRadius ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointHoldingTime()

override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointHoldingTime ( )

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointGetInNearest.GetWaypointPriorityLevel ( )

◆ SetCargoAllowed()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetCargoAllowed ( bool  enabled)
Parameters
[in]enabled

Implements SCR_ScenarioFrameworkWaypointBoarding.

◆ SetDriverAllowed()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetDriverAllowed ( bool  enabled)
Parameters
[in]enabled

Implements SCR_ScenarioFrameworkWaypointBoarding.

◆ SetGunnerAllowed()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetGunnerAllowed ( bool  enabled)
Parameters
[in]enabled

Implements SCR_ScenarioFrameworkWaypointBoarding.

◆ SetWaypointCompletionRadius()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointCompletionRadius ( float  radius)
Parameters
[in]radius

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointCompletionType ( EAIWaypointCompletionType  type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointHoldingTime()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointHoldingTime ( float  time)
Parameters
[in]time

Implements SCR_ScenarioFrameworkWaypointBoardingTimed.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointPrefab ( ResourceName  prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointGetInNearest.SetWaypointPriorityLevel ( float  priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_bCargoAllowed

bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bCargoAllowed

◆ m_bDriverAllowed

bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bDriverAllowed

◆ m_bGunnerAllowed

bool SCR_ScenarioFrameworkWaypointGetInNearest.m_bGunnerAllowed

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetInNearest.m_eAIWaypointCompletionType

◆ m_fCompletionRadius

float SCR_ScenarioFrameworkWaypointGetInNearest.m_fCompletionRadius

◆ m_fHoldingTime

float SCR_ScenarioFrameworkWaypointGetInNearest.m_fHoldingTime

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointGetInNearest.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointGetInNearest.m_sWaypointPrefab

The documentation for this interface was generated from the following file: