◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointCompletionType |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointPriorityLevel |
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◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetupWaypoint |
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IEntity |
waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointCompletionRadius |
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float |
radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointCompletionType |
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EAIWaypointCompletionType |
type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointPrefab |
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ResourceName |
prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointPriorityLevel |
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float |
priority | ) |
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◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_fPriorityLevel |
◆ m_iMaxGrenadeCount
int SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_iMaxGrenadeCount |
◆ m_SmokeCoverProperties
SCR_AIActivitySmokeCoverFeatureProperties SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_SmokeCoverProperties |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointDeploySmokeCover.c