◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointCompletionRadius |
( |
| ) |
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◆ GetWaypointCompletionType()
◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointPrefab |
( |
| ) |
|
◆ GetWaypointPriorityLevel()
| override float SCR_ScenarioFrameworkWaypointDeploySmokeCover.GetWaypointPriorityLevel |
( |
| ) |
|
◆ SetupWaypoint()
| override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetupWaypoint |
( |
IEntity | waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointCompletionRadius |
( |
float | radius | ) |
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◆ SetWaypointCompletionType()
◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointPrefab |
( |
ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
| override void SCR_ScenarioFrameworkWaypointDeploySmokeCover.SetWaypointPriorityLevel |
( |
float | priority | ) |
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◆ m_eAIWaypointCompletionType
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_fCompletionRadius |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_fPriorityLevel |
◆ m_iMaxGrenadeCount
| int SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_iMaxGrenadeCount |
◆ m_SmokeCoverProperties
| SCR_AIActivitySmokeCoverFeatureProperties SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_SmokeCoverProperties |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointDeploySmokeCover.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointDeploySmokeCover.c