|
Arma Reforger Script API
|
Public Member Functions | |
| override void | SetWaypointCompletionRadius (float radius) |
| override float | GetWaypointCompletionRadius () |
| override void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
| override EAIWaypointCompletionType | GetWaypointCompletionType () |
| override void | SetWaypointPriorityLevel (float priority) |
| override float | GetWaypointPriorityLevel () |
| override void | SetWaypointPrefab (ResourceName prefab) |
| override ResourceName | GetWaypointPrefab () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted | |
| void | SCR_ScenarioFrameworkWaypointScripted () |
| override void | SetupWaypoint (IEntity waypointEntity) |
Public Attributes | |
| float | m_fCompletionRadius |
| ResourceName | m_sWaypointPrefab |
| EAIWaypointCompletionType | m_eAIWaypointCompletionType |
| float | m_fPriorityLevel |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
| SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
| Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
Additional Inherited Members | |
Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted | |
| ref array< ref SCR_AISettingBase > | m_aSettings |
| override float SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointCompletionRadius | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointCompletionType | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override ResourceName SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointPrefab | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override float SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointPriorityLevel | ( | ) |
Implements SCR_ScenarioFrameworkWaypointScripted.
| override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointCompletionRadius | ( | float | radius | ) |
| [in] | radius |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointCompletionType | ( | EAIWaypointCompletionType | type | ) |
| [in] | type |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointPrefab | ( | ResourceName | prefab | ) |
| [in] | prefab |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointPriorityLevel | ( | float | priority | ) |
| [in] | priority |
Implements SCR_ScenarioFrameworkWaypointScripted.
| EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointForcedMove.m_eAIWaypointCompletionType |
| float SCR_ScenarioFrameworkWaypointForcedMove.m_fCompletionRadius |
| float SCR_ScenarioFrameworkWaypointForcedMove.m_fPriorityLevel |
| ResourceName SCR_ScenarioFrameworkWaypointForcedMove.m_sWaypointPrefab |