Arma Reforger Script API
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SCR_ScenarioFrameworkWaypointForcedMove Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointForcedMove:
SCR_ScenarioFrameworkWaypointScripted SCR_ScenarioFrameworkWaypoint

Public Member Functions

override void SetWaypointCompletionRadius (float radius)
 
override float GetWaypointCompletionRadius ()
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted
void SCR_ScenarioFrameworkWaypointScripted ()
 
override void SetupWaypoint (IEntity waypointEntity)
 

Public Attributes

float m_fCompletionRadius
 
ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Additional Inherited Members

- Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted
ref array< ref SCR_AISettingBasem_aSettings
 

Member Function Documentation

◆ GetWaypointCompletionRadius()

override float SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointCompletionRadius ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointForcedMove.GetWaypointPriorityLevel ( )

◆ SetWaypointCompletionRadius()

override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointCompletionRadius ( float radius)
Parameters
[in]radius

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointCompletionType ( EAIWaypointCompletionType type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointPrefab ( ResourceName prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointForcedMove.SetWaypointPriorityLevel ( float priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointForcedMove.m_eAIWaypointCompletionType

◆ m_fCompletionRadius

float SCR_ScenarioFrameworkWaypointForcedMove.m_fCompletionRadius

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointForcedMove.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointForcedMove.m_sWaypointPrefab

The documentation for this interface was generated from the following file: