Arma Reforger Script API
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SCR_ScenarioFrameworkWaypointGetOut Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointGetOut:
SCR_ScenarioFrameworkWaypointScripted SCR_ScenarioFrameworkWaypoint

Public Member Functions

override void SetWaypointCompletionRadius (float radius)
 
override float GetWaypointCompletionRadius ()
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted
void SCR_ScenarioFrameworkWaypointScripted ()
 
override void SetupWaypoint (IEntity waypointEntity)
 

Public Attributes

float m_fCompletionRadius
 
ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Additional Inherited Members

- Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted
ref array< ref SCR_AISettingBasem_aSettings
 

Member Function Documentation

◆ GetWaypointCompletionRadius()

override float SCR_ScenarioFrameworkWaypointGetOut.GetWaypointCompletionRadius ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetOut.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointGetOut.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointGetOut.GetWaypointPriorityLevel ( )

◆ SetWaypointCompletionRadius()

override void SCR_ScenarioFrameworkWaypointGetOut.SetWaypointCompletionRadius ( float radius)
Parameters
[in]radius

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointGetOut.SetWaypointCompletionType ( EAIWaypointCompletionType type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointGetOut.SetWaypointPrefab ( ResourceName prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointGetOut.SetWaypointPriorityLevel ( float priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetOut.m_eAIWaypointCompletionType

◆ m_fCompletionRadius

float SCR_ScenarioFrameworkWaypointGetOut.m_fCompletionRadius

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointGetOut.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointGetOut.m_sWaypointPrefab

The documentation for this interface was generated from the following file: