◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointObservationPost.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointObservationPost.GetWaypointCompletionType |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointObservationPost.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointObservationPost.GetWaypointPriorityLevel |
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◆ GetWaypointSmartActionTag()
override string SCR_ScenarioFrameworkWaypointObservationPost.GetWaypointSmartActionTag |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointObservationPost.SetWaypointCompletionRadius |
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float |
radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointObservationPost.SetWaypointCompletionType |
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EAIWaypointCompletionType |
type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointObservationPost.SetWaypointPrefab |
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ResourceName |
prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointObservationPost.SetWaypointPriorityLevel |
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float |
priority | ) |
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◆ SetWaypointSmartActionTag()
override void SCR_ScenarioFrameworkWaypointObservationPost.SetWaypointSmartActionTag |
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string |
tag | ) |
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◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointObservationPost.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointObservationPost.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointObservationPost.m_fPriorityLevel |
◆ m_sSmartActionTag
string SCR_ScenarioFrameworkWaypointObservationPost.m_sSmartActionTag |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointObservationPost.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointObservationPost.c