◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointCompletionRadius |
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| ) |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointSuppress.GetWaypointCompletionType |
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◆ GetWaypointHoldingTime()
override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointHoldingTime |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPriorityLevel |
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◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointSuppress.SetupWaypoint |
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IEntity |
waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointCompletionRadius |
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float |
radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointCompletionType |
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EAIWaypointCompletionType |
type | ) |
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◆ SetWaypointHoldingTime()
override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointHoldingTime |
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float |
time | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPrefab |
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ResourceName |
prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPriorityLevel |
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float |
priority | ) |
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◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointSuppress.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointSuppress.m_fCompletionRadius |
◆ m_fHoldingTime
float SCR_ScenarioFrameworkWaypointSuppress.m_fHoldingTime |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointSuppress.m_fPriorityLevel |
◆ m_fSuppressionHeight
float SCR_ScenarioFrameworkWaypointSuppress.m_fSuppressionHeight |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointSuppress.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointSuppress.c