Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkWaypointSuppress Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointSuppress:
[legend]

Public Member Functions

override void SetupWaypoint (IEntity waypointEntity)
 
override void SetWaypointHoldingTime (float time)
 
override float GetWaypointHoldingTime ()
 
override void SetWaypointCompletionRadius (float radius)
 
override float GetWaypointCompletionRadius ()
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointHoldingTime (float time)
 
float GetWaypointHoldingTime ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointPriorityLevel (float priority)
 
float GetWaypointPriorityLevel ()
 
void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 
void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
EAIWaypointCompletionType GetWaypointCompletionType ()
 
void SetWaypointPrefab (ResourceName prefab)
 
ResourceName GetWaypointPrefab ()
 

Public Attributes

float m_fCompletionRadius
 
ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
float m_fHoldingTime
 
float m_fSuppressionHeight
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Member Function Documentation

◆ GetWaypointCompletionRadius()

override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointCompletionRadius ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointSuppress.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointHoldingTime()

override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointHoldingTime ( )

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPriorityLevel ( )

◆ SetupWaypoint()

override void SCR_ScenarioFrameworkWaypointSuppress.SetupWaypoint ( IEntity  waypointEntity)
Parameters
[in]waypointEntity

Implements SCR_ScenarioFrameworkWaypointTimed.

◆ SetWaypointCompletionRadius()

override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointCompletionRadius ( float  radius)
Parameters
[in]radius

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointCompletionType ( EAIWaypointCompletionType  type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointHoldingTime()

override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointHoldingTime ( float  time)
Parameters
[in]time

Implements SCR_ScenarioFrameworkWaypointTimed.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPrefab ( ResourceName  prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPriorityLevel ( float  priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointSuppress.m_eAIWaypointCompletionType

◆ m_fCompletionRadius

float SCR_ScenarioFrameworkWaypointSuppress.m_fCompletionRadius

◆ m_fHoldingTime

float SCR_ScenarioFrameworkWaypointSuppress.m_fHoldingTime

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointSuppress.m_fPriorityLevel

◆ m_fSuppressionHeight

float SCR_ScenarioFrameworkWaypointSuppress.m_fSuppressionHeight

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointSuppress.m_sWaypointPrefab

The documentation for this interface was generated from the following file: