◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointCompletionRadius |
( |
| ) |
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◆ GetWaypointCompletionType()
◆ GetWaypointHoldingTime()
| override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointHoldingTime |
( |
| ) |
|
◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPrefab |
( |
| ) |
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◆ GetWaypointPriorityLevel()
| override float SCR_ScenarioFrameworkWaypointSuppress.GetWaypointPriorityLevel |
( |
| ) |
|
◆ SetupWaypoint()
| override void SCR_ScenarioFrameworkWaypointSuppress.SetupWaypoint |
( |
IEntity | waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointCompletionRadius |
( |
float | radius | ) |
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◆ SetWaypointCompletionType()
◆ SetWaypointHoldingTime()
| override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointHoldingTime |
( |
float | time | ) |
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◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPrefab |
( |
ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
| override void SCR_ScenarioFrameworkWaypointSuppress.SetWaypointPriorityLevel |
( |
float | priority | ) |
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◆ m_eAIWaypointCompletionType
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointSuppress.m_fCompletionRadius |
◆ m_fHoldingTime
| float SCR_ScenarioFrameworkWaypointSuppress.m_fHoldingTime |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointSuppress.m_fPriorityLevel |
◆ m_fSuppressionHeight
| float SCR_ScenarioFrameworkWaypointSuppress.m_fSuppressionHeight |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointSuppress.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointSuppress.c